12 lines
180 B
GLSL
12 lines
180 B
GLSL
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uniform mat4 projection;
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attribute vec3 pos;
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attribute vec3 color;
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varying vec3 color_i;
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void main()
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{
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gl_Position = projection * vec4(pos * 0.75, 1);
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color_i = color;
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}
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