beginning migrate to shaders

add a few submodules
generate C file store with cfs_gen
remove FileLoader/TextureLoader
add initial color shaders for wfobj objects
This commit is contained in:
Josh Holtrop 2011-05-18 17:17:06 -04:00
parent 55fee6b9a9
commit 8028654ff2
21 changed files with 101 additions and 1250 deletions

3
.gitignore vendored
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@ -9,7 +9,8 @@
/stderr.txt
/sdl_keymap.h
/sdl_keymap.cc
/ag_lua.cc
/cfs.cc
/cfs.h
# /libsrc/
/libsrc/*.blend1

12
.gitmodules vendored Normal file
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@ -0,0 +1,12 @@
[submodule "cfs_gen"]
path = cfs_gen
url = ../util/cfs_gen.git
[submodule "wfobj"]
path = wfobj
url = ../util/wfobj.git
[submodule "refptr"]
path = refptr
url = ../util/refptr.git
[submodule "TextureCache"]
path = TextureCache
url = ../util/TextureCache.git

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@ -1,88 +0,0 @@
#ifndef FILELOADER_H
#define FILELOADER_H FILELOADER_H
#include <string>
#include <iostream>
class FileLoader
{
public:
class Path
{
public:
std::string fullPath;
std::string shortPath;
Path() { }
Path(const std::string & full_path,
const std::string & short_path)
: fullPath(full_path), shortPath(short_path) { }
std::string toString() const
{
std::string ret;
if (shortPath != "")
ret += shortPath + ",";
if (fullPath != "")
ret += fullPath;
return ret;
}
};
class Buffer
{
public:
char * data;
int size;
Buffer(int sz)
{
size = sz;
data = new char[size];
_refcnt = new int;
*_refcnt = 1;
m_alloced = true;
}
Buffer(char * data, int sz)
{
size = sz;
this->data = data;
m_alloced = false;
}
void copy(const Buffer & other)
{
data = other.data;
size = other.size;
m_alloced = other.m_alloced;
if (m_alloced)
{
_refcnt = other._refcnt;
(*_refcnt)++;
}
}
Buffer(const Buffer & other) { copy(other); }
Buffer & operator=(const Buffer & other)
{
copy(other);
return *this;
}
~Buffer()
{
if (m_alloced)
{
(*_refcnt)--;
if (*_refcnt < 1)
{
delete _refcnt;
delete data;
}
}
}
protected:
int * _refcnt;
bool m_alloced;
};
virtual int getSize(const Path & path) = 0;
virtual Buffer load(const Path & path) = 0;
};
#endif

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@ -16,7 +16,6 @@ if os.sep == '\\':
platform = 'PLATFORM_WINDOWS'
else:
platform = 'PLATFORM_LINUX'
subdirs = ['WFObj', 'PhyObj', 'TextureCache', 'OdeWorld']
env = Environment()
env.ParseConfig('pkg-config --cflags --libs lua5.1')
@ -37,38 +36,40 @@ env.Append(CCFLAGS = ['-O2', '-Wall'])
if DEBUG:
env.Append(CCFLAGS = ['-g'])
sources = [Glob('src/*.cc'), 'ag_lua.cc', 'sdl_keymap.cc']
for sd in subdirs:
sources += [Glob(sd + '/*.c'), Glob(sd + '/*.cc')]
sources = [
'cfs.cc',
'sdl_keymap.cc',
Glob('src/*.cc'),
'OdeWorld/OdeWorld.cc',
'PhyObj/PhyObj.cc',
'TextureCache/TextureCache.cc',
'wfobj/WFObj.cc',
]
def F2C(target, source, env):
f = open(str(target[0]), 'w')
def CFS(target, source, env):
source_list = []
for s in source:
c_name = re.sub(r'\W', '_', str(s).split('/')[-1])
f.write('unsigned char %s[] = {' % c_name)
src = open(str(s), 'r')
s_len = 0
while 1:
if s_len % 12 == 0:
f.write('\n ')
ch = src.read(1)
if len(ch) < 1:
break
s_len += 1
f.write('0x%02x, ' % ord(ch))
f.write('0x00\n')
src.close()
f.write('};\n')
f.write('unsigned int %s_len = %d;\n' % (c_name, s_len))
f.close()
source_list.append(str(s))
Popen(['./cfs_gen/cfs_gen.py', str(target[0])] + source_list).wait()
return None
def CFS_emitter(target, source, env):
target.append(re.sub(r'\.cc?', '.h', str(target[0])))
return target, source
def bt(cmd):
return Popen(cmd, shell = True, stdout = PIPE).communicate()[0]
env.Append(BUILDERS = {'F2C' : Builder(action = F2C)})
env.Append(BUILDERS = {'CFS' : Builder(action = CFS, emitter = CFS_emitter)})
env.F2C('ag_lua.cc', 'src/ag.lua')
cfs_sources = [
'src/ag.lua',
'shaders/wfobj.f.glsl',
'shaders/wfobj.v.glsl',
]
env.CFS('cfs.cc', cfs_sources)
env.Depends('cfs.cc', 'cfs_gen/cfs_gen.py')
env.Command('sdl_keymap.cc', 'gen-sdl-keymap.pl', 'perl gen-sdl-keymap.pl')
env.Program(target, sources)

1
TextureCache Submodule

@ -0,0 +1 @@
Subproject commit 93490cb3d1e103e73ece437a3dc452c54efccc46

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@ -1,12 +0,0 @@
TARGET := TextureCache.o
SOURCES := $(wildcard *.cc)
HEADERS := $(wildcard *.h)
all: $(TARGET)
$(TARGET): $(SOURCES) $(HEADERS)
$(CXX) -c -o $@ $(CXXFLAGS) $(SOURCES)
clean:
-rm -f *~ *.o

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@ -1,143 +0,0 @@
#include <SDL.h>
#include <SDL_image.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <iostream>
#include "TextureCache.h"
#include "TextureLoader/TextureLoader.h"
#include "FileLoader/FileLoader.h"
using namespace std;
//#define DEBUG_GL_ERROR
#ifdef DEBUG_GL_ERROR
#define checkGLError() checkGLErrorLine(__FUNCTION__, __LINE__)
static void checkGLErrorLine(const char * function, int line)
{
GLenum err = glGetError();
if (err != 0)
{
cerr << "gl error in " << function
<< ": " << err << " (0x" << hex << err << ") at line "
<< dec << line << endl;
}
}
#else
#define checkGLError()
#endif
TextureCache::~TextureCache()
{
}
GLuint TextureCache::load(const FileLoader::Path & path,
FileLoader & fileLoader, bool mipmaps,
int mode, int quality)
{
string filename = path.shortPath;
if (filename == "")
filename = path.fullPath;
if (filename == "")
return 0;
map<string,GLuint>::iterator it = m_cache.find(filename);
if (it != m_cache.end())
{
return it->second;
}
GLuint tex = loadTexture(path, fileLoader, mipmaps, mode, quality);
if (tex > 0)
{
m_cache[filename] = tex;
}
return tex;
}
GLuint TextureCache::loadTexture(const FileLoader::Path & path,
FileLoader & fileLoader, bool mipmaps,
int mode, int quality)
{
checkGLError();
GLuint texture;
FileLoader::Buffer buff = fileLoader.load(path);
if (buff.size <= 0)
return 0;
SDL_RWops * ops = SDL_RWFromMem(buff.data, buff.size);
SDL_Surface * temp = IMG_Load_RW(ops, true);
if (!temp)
{
cerr << "Failed to load image ('" << path.fullPath << "', '"
<< path.shortPath << "'): " << IMG_GetError() << endl;
return 0;
}
SDL_PixelFormat fmt;
fmt.palette = NULL;
fmt.BitsPerPixel = 32;
fmt.BytesPerPixel = 4;
fmt.Rmask = 0x000000FF;
fmt.Gmask = 0x0000FF00;
fmt.Bmask = 0x00FF0000;
fmt.Amask = 0xFF000000;
fmt.Rshift = 0;
fmt.Gshift = 8;
fmt.Bshift = 16;
fmt.Ashift = 24;
SDL_Surface * texsurf = SDL_ConvertSurface(temp, &fmt, SDL_SWSURFACE);
SDL_FreeSurface(temp);
if (!texsurf)
{
cerr << "Image was not converted properly!" << endl;
return 0;
}
unsigned int * pixels = new unsigned int[texsurf->w * texsurf->h];
int y;
unsigned int dstOffset = texsurf->w * (texsurf->h - 1);
unsigned int srcOffset = 0;
for (y = 0; y < texsurf->h; y++)
{
memcpy(pixels + dstOffset,
((unsigned int *)texsurf->pixels) + srcOffset,
texsurf->w << 2);
dstOffset -= texsurf->w;
srcOffset += texsurf->w;
}
glGenTextures(1, &texture);
checkGLError();
glBindTexture(GL_TEXTURE_2D, texture);
checkGLError();
glTexImage2D(GL_TEXTURE_2D, 0, 4, texsurf->w, texsurf->h, 0,
GL_RGBA, GL_UNSIGNED_BYTE, pixels);
if (quality > 0)
{
checkGLError();
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
mipmaps ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR);
checkGLError();
}
else
{
checkGLError();
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
mipmaps ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST);
checkGLError();
}
checkGLError();
if (mipmaps)
{
checkGLError();
gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA,
texsurf->w, texsurf->h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
checkGLError();
}
SDL_FreeSurface(texsurf);
delete[] pixels;
checkGLError();
return texture;
}

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@ -1,30 +0,0 @@
#ifndef TEXTURECACHE_H
#define TEXTURECACHE_H TEXTURECACHE_H
#include <SDL.h>
#include <GL/gl.h>
#include <map>
#include <string>
#include "TextureLoader/TextureLoader.h"
#include "FileLoader/FileLoader.h"
class TextureCache : public TextureLoader
{
public:
virtual ~TextureCache();
virtual GLuint load(const FileLoader::Path & path,
FileLoader & fileLoader, bool mipmaps = true,
int mode = GL_DECAL, int quality = 1);
protected:
/* methods */
GLuint loadTexture(const FileLoader::Path & path,
FileLoader & fileLoader, bool mipmaps,
int mode, int quality);
/* data */
std::map< std::string, GLuint > m_cache;
};
#endif

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@ -1,18 +0,0 @@
#ifndef TEXTURELOADER_H
#define TEXTURELOADER_H TEXTURELOADER_H
#include <string>
#include <GL/gl.h>
#include "FileLoader/FileLoader.h"
class TextureLoader
{
public:
virtual GLuint load(
const FileLoader::Path & path,
FileLoader & fileLoader, bool mipmaps = true,
int mode = GL_DECAL, int quality = 1) = 0;
};
#endif

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@ -1,10 +0,0 @@
TARGET := WFObj.o
all: $(TARGET)
%.o: %.cc
$(CXX) -c -o $@ $(CPPFLAGS) $(CXXFLAGS) $<
clean:
-rm -f *~ *.o

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@ -1,18 +0,0 @@
CXX := g++
CXXFLAGS := -O2
SOURCE := WFObj.cc driver.cc
OBJS := $(SOURCE:.cc=.o)
LDFLAGS := -lGL
TARGET := driver
all: $(TARGET)
$(TARGET): $(OBJS)
$(CXX) -o $@ $^ $(LDFLAGS)
%.o: %.cc %.hh
$(CXX) -c -o $@ $< $(CXXFLAGS)
clean:
-rm -f *~ *.o $(TARGET)

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@ -1,703 +0,0 @@
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <ctype.h> // isspace()
#include <string.h> // strlen()
#include <GL/gl.h>
#include <vector>
#include <string>
#include <map>
#include <iostream>
#include <fstream>
#include <sstream>
#include "WFObj.h"
using namespace std;
#define WHITESPACE " \n\r\t\v"
//#define DEBUGGL
/****** static functions ******/
static string trimString(string s)
{
size_t lastpos = s.find_last_not_of(WHITESPACE);
if (lastpos == string::npos)
return "";
s.erase(lastpos + 1);
s.erase(0, s.find_first_not_of(WHITESPACE));
return s;
}
static string stripFirstToken(string & input)
{
size_t firstnonspace = input.find_first_not_of(WHITESPACE);
if (firstnonspace == string::npos)
return "";
size_t spaceafter = input.find_first_of(WHITESPACE, firstnonspace);
string token = input.substr(firstnonspace, spaceafter - firstnonspace);
input.erase(0, spaceafter);
return token;
}
static vector<string> splitString(const string & str, char delim)
{
vector<string> ret;
string s = str;
size_t pos;
while ( (pos = s.find(delim)) != string::npos )
{
string t = s.substr(0, pos);
ret.push_back(t);
s.erase(0, pos + 1);
}
if (s != "")
ret.push_back(s);
return ret;
}
static string basePath(const string & str)
{
string path = str;
size_t pos;
if ( (pos = path.find_last_of("/\\")) != string::npos )
{
path.erase(pos + 1);
return path;
}
return "";
}
//#define DEBUG_GL_ERROR
#ifdef DEBUG_GL_ERROR
#define checkGLError() checkGLErrorLine(__FUNCTION__, __LINE__)
static void checkGLErrorLine(const char * function, int line)
{
GLenum err = glGetError();
if (err != 0)
{
cerr << "gl error in " << function
<< ": " << err << " (0x" << hex << err << ") at line "
<< dec << line << endl;
}
}
#else
#define checkGLError()
#endif
/****** WFObj functions ******/
WFObj::WFObj()
{
init();
}
WFObj::WFObj(FileLoader & fileLoader)
{
init(&fileLoader);
}
WFObj::WFObj(TextureLoader & textureLoader)
{
init(NULL, &textureLoader);
}
WFObj::WFObj(FileLoader & fileLoader, TextureLoader & textureLoader)
{
init(&fileLoader, &textureLoader);
}
void WFObj::init (FileLoader * fileLoader,
TextureLoader * textureLoader)
{
m_fileLoader = fileLoader;
if (m_fileLoader == NULL)
{
m_fileLoader = new WFFileLoader();
m_iCreatedFileLoader = true;
}
else
{
m_iCreatedFileLoader = false;
}
m_textureLoader = textureLoader;
}
WFObj::~WFObj()
{
if (m_iCreatedFileLoader)
delete m_fileLoader;
}
void WFObj::clear()
{
m_data = std::vector< std::vector<std::string> >();
m_loadedVertex = false;
}
bool WFObj::load(const FileLoader::Path & path)
{
clear();
FileLoader::Buffer buff = m_fileLoader->load(path);
if (buff.size <= 0)
return false;
m_path = path;
string str(buff.data, buff.size);
stringstream istr(str, ios_base::in);
load(istr, buff.size);
return true;
}
bool WFObj::load(std::istream & istr, unsigned int size)
{
char buf[size+1];
string buildup;
while (istr.good())
{
istr.getline(buf, size+1);
string input = trimString(buf);
int sz = input.size();
if (sz == 0 || input[0] == '#')
continue;
if (input[sz-1] == '\\')
{
input[sz-1] = ' ';
buildup = input;
continue;
}
if (buildup != "")
input = buildup + input;
buildup = "";
processInputLine(input);
}
return true;
}
void WFObj::processInputLine(const std::string & input)
{
string line = input;
vector<string> lineParts;
for (;;)
{
string token = stripFirstToken(line);
if (token == "")
break;
lineParts.push_back(token);
}
if (lineParts.size() > 0)
m_data.push_back(lineParts);
}
GLuint WFObj::render(bool doTextureInfo, bool enableBlending)
{
checkGLError();
GLuint list = glGenLists(1);
glNewList(list, GL_COMPILE);
int len = m_data.size();
enum { VERTEX, VERTEX_TEXTURE, VERTEX_NORMAL, VERTEX_TYPES };
vector<Vertex> vertices[VERTEX_TYPES];
int numVertsLast = 0;
bool inFace = false;
bool inMaterial = false;
string currentMaterialName;
WFMtl material(this);
for (int i = 0; i < len; i++)
{
string type = m_data[i][0];
if (type == "v")
{
Vertex v = readVertex(m_data[i]);
updateAABB(v.getData());
vertices[VERTEX].push_back(v);
}
else if (type == "vt")
vertices[VERTEX_TEXTURE].push_back(readVertex(m_data[i]));
else if (type == "vn")
vertices[VERTEX_NORMAL].push_back(readVertex(m_data[i]));
else if (type == "f")
{
int numVerts = m_data[i].size() - 1;
if (inFace && (numVerts != numVertsLast || numVertsLast > 4))
{
#ifdef DEBUGGL
cout << "glEnd()" << endl;
#endif
glEnd();
inFace = false;
}
if (!inFace)
{
if (numVerts == 3)
{
#ifdef DEBUGGL
cout << "glBegin(GL_TRIANGLES)" << endl;
#endif
glBegin(GL_TRIANGLES);
}
else if (numVerts == 4)
{
#ifdef DEBUGGL
cout << "glBegin(GL_QUADS)" << endl;
#endif
glBegin(GL_QUADS);
}
else
{
#ifdef DEBUGGL
cout << "glBegin(GL_POLYGON)" << endl;
#endif
glBegin(GL_POLYGON);
}
inFace = true;
}
for (int v = 1; v <= numVerts; v++)
{
int vertexIndices[3] = {0, 0, 0};
parseVertexIndices(m_data[i][v], vertexIndices);
for (int j = 0; j < 3; j++)
{
if (vertexIndices[j] < 0)
vertexIndices[j] += vertices[j].size() + 1;
}
bool valid = true;
for (int j = 0; j < 3; j++)
{
if (vertexIndices[j] > (int) vertices[j].size())
{
valid = false;
break;
}
}
if (vertexIndices[VERTEX] <= 0)
valid = false;
if (!valid)
continue;
if (vertexIndices[VERTEX_NORMAL] != 0)
{
/* a normal is present */
#ifdef DEBUGGL
cout << " glNormal3f(" <<
vertices[VERTEX_NORMAL][vertexIndices[VERTEX_NORMAL]-1]
[0] << ", " <<
vertices[VERTEX_NORMAL][vertexIndices[VERTEX_NORMAL]-1]
[1] << ", " <<
vertices[VERTEX_NORMAL][vertexIndices[VERTEX_NORMAL]-1]
[2] << ")" << endl;
#endif
glNormal3fv(vertices[VERTEX_NORMAL]
[vertexIndices[VERTEX_NORMAL]-1].getData());
}
if (vertexIndices[VERTEX_TEXTURE] != 0)
{
/* a texture coordinate is present */
#ifdef DEBUGGL
cout << " glTexCoord2f(" <<
vertices[VERTEX_TEXTURE][vertexIndices[VERTEX_TEXTURE]-1]
[0] << ", " <<
vertices[VERTEX_TEXTURE][vertexIndices[VERTEX_TEXTURE]-1]
[1] << ')' << endl;
#endif
glTexCoord2fv(vertices[VERTEX_TEXTURE]
[vertexIndices[VERTEX_TEXTURE]-1].getData());
}
#ifdef DEBUGGL
cout << " glVertex3f(" <<
vertices[VERTEX][vertexIndices[VERTEX]-1][0] << ", " <<
vertices[VERTEX][vertexIndices[VERTEX]-1][1] << ", " <<
vertices[VERTEX][vertexIndices[VERTEX]-1][2] << ")" <<
" [" << vertexIndices[VERTEX] << "]" << endl;
#endif
glVertex3fv(vertices[VERTEX][vertexIndices[VERTEX]-1].getData());
}
numVertsLast = numVerts;
}
else if (type == "usemtl")
{
if (inFace)
{
#ifdef DEBUGGL
cout << "glEnd()" << endl;
#endif
glEnd();
inFace = false;
}
if (inMaterial)
{
material.renderEnd(currentMaterialName, doTextureInfo,
enableBlending);
inMaterial = false;
}
if (m_data[i].size() >= 2)
{
currentMaterialName = m_data[i][1];
material.renderBegin(currentMaterialName, doTextureInfo,
enableBlending);
inMaterial = true;
}
}
else if (type == "mtllib")
{
if (m_data[i].size() >= 2)
{
FileLoader::Path path(
basePath(m_path.fullPath) + m_data[i][1],
m_data[i][1]);
material.load(path);
}
}
}
if (inFace)
{
#ifdef DEBUGGL
cout << "glEnd()" << endl;
#endif
glEnd();
inFace = false;
}
if (inMaterial)
{
material.renderEnd(currentMaterialName, doTextureInfo, enableBlending);
inMaterial = false;
}
glEndList();
checkGLError();
return list;
}
void WFObj::updateAABB(const float * const vertex)
{
if (m_loadedVertex)
{
if (vertex[0] < m_aabb[0])
m_aabb[0] = vertex[0];
else if (vertex[0] > m_aabb[3])
m_aabb[3] = vertex[0];
if (vertex[1] < m_aabb[1])
m_aabb[1] = vertex[1];
else if (vertex[1] > m_aabb[4])
m_aabb[4] = vertex[1];
if (vertex[2] < m_aabb[2])
m_aabb[2] = vertex[2];
else if (vertex[2] > m_aabb[5])
m_aabb[5] = vertex[2];
}
else
{
m_aabb[0] = m_aabb[3] = vertex[0];
m_aabb[1] = m_aabb[4] = vertex[1];
m_aabb[2] = m_aabb[5] = vertex[2];
m_loadedVertex = true;
}
}
WFObj::Vertex WFObj::readVertex(const vector<string> & parts)
{
int partslen = parts.size();
Vertex v;
for (int i = 1; i < partslen && i <= 4; i++)
{
sscanf(parts[i].c_str(), "%f", &v[i - 1]);
}
return v;
}
void WFObj::parseVertexIndices(const string & vtxref, int * ret)
{
vector<string> parts = splitString(vtxref, '/');
int num = parts.size();
for (int i = 0; i < num && i < 3; i++)
sscanf(parts[i].c_str(), "%d", ret + i);
}
/****** WFMtl functions ******/
void WFObj::WFMtl::clear()
{
m_data = map< string, vector< vector<string> > >();
m_currentMaterialName = "";
m_attributesPushed = false;
}
bool WFObj::WFMtl::load(const FileLoader::Path & path)
{
clear();
FileLoader::Buffer buff = m_obj->m_fileLoader->load(path);
if (buff.size <= 0)
return false;
m_path = path;
string str(buff.data, buff.size);
stringstream istr(str, ios_base::in);
load(istr, buff.size);
return true;
}
bool WFObj::WFMtl::load(std::istream & istr, unsigned int size)
{
char buf[size+1];
string buildup;
while (istr.good())
{
istr.getline(buf, size+1);
string input = trimString(buf);
int sz = input.size();
if (sz == 0 || input[0] == '#')
continue;
if (input[sz-1] == '\\')
{
input[sz-1] = ' ';
buildup = input;
continue;
}
if (buildup != "")
input = buildup + input;
buildup = "";
processInputLine(input);
}
return true;
}
void WFObj::WFMtl::processInputLine(const std::string & input)
{
string line = input;
vector<string> lineParts;
for (;;)
{
string token = stripFirstToken(line);
if (token == "")
break;
lineParts.push_back(token);
}
if (lineParts.size() > 0)
{
if ( (lineParts.size() >= 2) && (lineParts[0] == "newmtl") )
{
m_currentMaterialName = lineParts[1];
}
else if (m_currentMaterialName != "")
{
m_data[m_currentMaterialName].push_back(lineParts);
}
}
}
void WFObj::WFMtl::renderBegin(const string & mtlname, bool doTextureInfo,
bool enableBlending)
{
map< string, vector< vector<string> > >::iterator it = m_data.find(mtlname);
if (it == m_data.end())
return;
vector< vector<string> > & stmts = it->second;
int num_stmts = stmts.size();
bool foundTexture = false;
bool didSomething = false;
checkGLError();
for (int i = 0; i < num_stmts; i++)
{
string & type = stmts[i][0];
if (type == "Ka") /* set ambient color */
{
if ( (stmts[i].size() == 4) && (stmts[i][1] != "spectral") )
{
pushAttributes();
float mat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
for (int j = 0; j < 3; j++)
sscanf(stmts[i][j+1].c_str(), "%f", &mat[j]);
#ifdef DEBUGGL
cout << " glMaterialfv(GL_FRONT, GL_AMBIENT, {";
for (int j = 0; j < 4; j++)
cout << mat[j] << (j < 3 ? ", " : "})");
cout << endl;
#endif
glMaterialfv(GL_FRONT, GL_AMBIENT, mat);
didSomething = true;
}
}
else if (type == "Kd") /* set diffuse color */
{
if ( (stmts[i].size() == 4) && (stmts[i][1] != "spectral") )
{
pushAttributes();
float mat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
for (int j = 0; j < 3; j++)
sscanf(stmts[i][j+1].c_str(), "%f", &mat[j]);
#ifdef DEBUGGL
cout << " glMaterialfv(GL_FRONT, GL_DIFFUSE, {";
for (int j = 0; j < 4; j++)
cout << mat[j] << (j < 3 ? ", " : "})");
cout << endl;
#endif
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat);
didSomething = true;
}
}
else if (type == "Ks") /* set specular color */
{
if ( (stmts[i].size() == 4) && (stmts[i][1] != "spectral") )
{
pushAttributes();
float mat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
for (int j = 0; j < 3; j++)
sscanf(stmts[i][j+1].c_str(), "%f", &mat[j]);
#ifdef DEBUGGL
cout << " glMaterialfv(GL_FRONT, GL_SPECULAR, {";
for (int j = 0; j < 4; j++)
cout << mat[j] << (j < 3 ? ", " : "})");
cout << endl;
#endif
glMaterialfv(GL_FRONT, GL_SPECULAR, mat);
didSomething = true;
}
}
else if (type == "Ns") /* set shininess */
{
if (stmts[i].size() == 2)
{
pushAttributes();
GLfloat shininess = 0.0f;
sscanf(stmts[i][1].c_str(), "%f", &shininess);
#ifdef DEBUGGL
cout << " glMaterialf(GL_FRONT, GL_SHININESS, "
<< shininess << ")" << endl;
#endif
glMaterialf(GL_FRONT, GL_SHININESS, shininess);
didSomething = true;
}
}
else if (type == "map_Kd") /* load a diffuse texture */
{
if (doTextureInfo)
{
if (stmts[i].size() == 2)
{
if (m_obj->m_textureLoader != NULL)
{
FileLoader::Path path(
basePath(m_path.fullPath + stmts[i][1]),
stmts[i][1]);
GLuint tex = m_obj->m_textureLoader->load(path,
*m_obj->m_fileLoader);
if (tex > 0)
{
pushAttributes(); /* jh 2009-11-16 */
#ifdef DEBUGGL
cout << " glBindTexture(GL_TEXTURE_2D, " << tex << ")" << endl;
#endif
glBindTexture(GL_TEXTURE_2D, tex);
foundTexture = true;
didSomething = true;
}
}
}
}
}
}
checkGLError();
if (didSomething)
{
pushAttributes();
if (doTextureInfo)
{
if (enableBlending)
{
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
}
if (foundTexture)
{
#ifdef DEBUGGL
cout << " glEnable(GL_TEXTURE_2D)" << endl;
#endif
glEnable(GL_TEXTURE_2D);
}
else
{
#ifdef DEBUGGL
cout << " glDisable(GL_TEXTURE_2D)" << endl;
#endif
glDisable(GL_TEXTURE_2D);
}
}
}
checkGLError();
}
void WFObj::WFMtl::pushAttributes()
{
if (m_attributesPushed)
return;
m_attributesPushed = true;
#ifdef DEBUGGL
cout << " glPushAttrib(GL_LIGHTING_BIT | GL_TEXTURE_BIT | GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT)"
<< endl;
#endif
checkGLError();
glPushAttrib(GL_LIGHTING_BIT | GL_TEXTURE_BIT | GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT);
checkGLError();
}
void WFObj::WFMtl::renderEnd(const string & mtlname, bool doTextureInfo,
bool enableBlending)
{
map< string, vector< vector<string> > >::iterator it = m_data.find(mtlname);
if (it == m_data.end())
return;
if (m_attributesPushed)
{
#ifdef DEBUGGL
cout << " glPopAttrib()" << endl;
#endif
checkGLError();
glPopAttrib();
checkGLError();
m_attributesPushed = false;
}
}
/****** WFFileLoader functions ******/
int WFObj::WFFileLoader::getSize(const Path & path)
{
struct stat st;
if (path.fullPath == "")
return -1;
if (stat(path.fullPath.c_str(), &st))
return -2;
return st.st_size;
}
FileLoader::Buffer WFObj::WFFileLoader::load(const Path & path)
{
int size = getSize(path);
if (size > 0)
{
int fd = open(path.fullPath.c_str(), O_RDONLY);
if (fd > 0)
{
Buffer buf(size);
int num_read = read(fd, buf.data, size);
close(fd);
if (num_read > 0)
return buf;
}
}
return Buffer(0);
}

View File

@ -1,92 +0,0 @@
#ifndef WFOBJ_H
#define WFOBJ_H
#include "FileLoader/FileLoader.h"
#include "TextureLoader/TextureLoader.h"
#include <GL/gl.h>
#include <vector>
#include <string>
#include <map>
class WFObj
{
public:
WFObj();
WFObj(FileLoader & fileLoader);
WFObj(TextureLoader & textureLoader);
WFObj(FileLoader & fileLoader, TextureLoader & textureLoader);
~WFObj();
class WFMtl
{
public:
WFMtl(WFObj * obj) { m_obj = obj; }
bool load(const FileLoader::Path & path);
void renderBegin(const std::string & mtlname,
bool doTextureInfo = true,
bool enableBlending = false);
void renderEnd(const std::string & mtlname,
bool doTextureInfo = true,
bool enableBlending = false);
protected:
/* methods */
void clear();
void processInputLine(const std::string & input);
void pushAttributes();
bool load(std::istream & istr, unsigned int size);
/* variables */
std::map< std::string, std::vector< std::vector<std::string> > > m_data;
std::string m_currentMaterialName;
bool m_attributesPushed;
FileLoader::Path m_path;
WFObj * m_obj;
};
class WFFileLoader : public FileLoader
{
public:
virtual int getSize(const Path & path);
virtual Buffer load(const Path & path);
};
bool load(const FileLoader::Path & path);
GLuint render(bool doTextureInfo = true,
bool enableBlending = false);
const float * const getAABB() { return m_aabb; }
protected:
/* types */
class Vertex
{
public:
float operator[](int idx) const { return data[idx]; }
float & operator[](int idx) { return data[idx]; }
float * getData() { return data; }
private:
float data[4];
};
/* methods */
void init(FileLoader * fileLoader = NULL,
TextureLoader * textureLoader = NULL);
void clear();
void processInputLine(const std::string & input);
Vertex readVertex(const std::vector<std::string> & parts);
void parseVertexIndices(const std::string & vtxref, int * ret);
void updateAABB(const float * const vertex);
bool load(std::istream & istr, unsigned int size);
/* variables */
std::vector< std::vector<std::string> > m_data;
FileLoader::Path m_path;
float m_aabb[6];
bool m_loadedVertex;
FileLoader * m_fileLoader;
TextureLoader * m_textureLoader;
bool m_iCreatedFileLoader;
};
#endif

1
cfs_gen Submodule

@ -0,0 +1 @@
Subproject commit 6954147f53d57724b7666bf4a1226e17ca64f734

1
refptr Submodule

@ -0,0 +1 @@
Subproject commit d5c4876ff8bd674c9d788dfa58eeae35249f3edc

View File

@ -1,99 +0,0 @@
#ifndef REFPTR_H
#define REFPTR_H REFPTR_H
/* Author: Josh Holtrop
* Purpose: Provide a reference-counting pointer-like first order
* C++ object that will free the object it is pointing to when
* all references to it have been destroyed.
* This implementation does not solve the circular reference problem.
* I was not concerned with that when developing this class.
*/
#include <stdlib.h> /* NULL */
template <typename T>
class refptr
{
public:
refptr<T>();
refptr<T>(T * ptr);
refptr<T>(const refptr<T> & orig);
refptr<T> & operator=(const refptr<T> & orig);
refptr<T> & operator=(T * ptr);
~refptr<T>();
T & operator*() const { return *m_ptr; }
T * operator->() const { return m_ptr; }
bool isNull() const { return m_ptr == NULL; }
private:
void cloneFrom(const refptr<T> & orig);
void destroy();
T * m_ptr;
int * m_refCount;
};
template <typename T> refptr<T>::refptr()
{
m_ptr = NULL;
m_refCount = NULL;
}
template <typename T> refptr<T>::refptr(T * ptr)
{
m_ptr = ptr;
m_refCount = new int;
*m_refCount = 1;
}
template <typename T> refptr<T>::refptr(const refptr<T> & orig)
{
cloneFrom(orig);
}
template <typename T> refptr<T> & refptr<T>::operator=(const refptr<T> & orig)
{
destroy();
cloneFrom(orig);
return *this;
}
template <typename T> refptr<T> & refptr<T>::operator=(T * ptr)
{
destroy();
m_ptr = ptr;
m_refCount = new int;
*m_refCount = 1;
return *this;
}
template <typename T> void refptr<T>::cloneFrom(const refptr<T> & orig)
{
this->m_ptr = orig.m_ptr;
this->m_refCount = orig.m_refCount;
if (m_refCount != NULL)
(*m_refCount)++;
}
template <typename T> refptr<T>::~refptr()
{
destroy();
}
template <typename T> void refptr<T>::destroy()
{
if (m_refCount != NULL)
{
if (*m_refCount <= 1)
{
delete m_ptr;
delete m_refCount;
}
else
{
(*m_refCount)--;
}
}
}
#endif

39
shaders/wfobj.f.glsl Normal file
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@ -0,0 +1,39 @@
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
uniform vec4 ambient, diffuse, specular;
uniform float shininess;
varying vec3 pos_i;
varying vec3 normal_i;
void main(void)
{
vec3 n, lightDir;
vec4 color;
float NdotL, RdotEye;
lightDir = normalize(vec3(-0.4, 0, -0.9));
color = vec4(0.2, 0.2, 0.2, 1.0) * ambient; /* ambient light */
n = normalize(normal_i);
NdotL = max(dot(n, -lightDir), 0.0);
if (NdotL > 0.0)
{
/* diffuse component */
color += diffuse * NdotL;
/* specular component */
RdotEye = dot(normalize(-pos_i), normalize(reflect(-lightDir, n)));
if (RdotEye > 0.0)
{
color += clamp(specular * pow(RdotEye, shininess), 0.0, 1.0);
}
}
gl_FragColor = color;
}

16
shaders/wfobj.v.glsl Normal file
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@ -0,0 +1,16 @@
uniform mat4 projection;
uniform mat4 modelview;
attribute vec3 pos;
attribute vec3 normal;
varying vec3 pos_i;
varying vec3 normal_i;
void main(void)
{
gl_Position = projection * modelview * vec4(pos, 1);
pos_i = gl_Position.xyz;
normal_i = normal;
}

View File

@ -13,7 +13,7 @@
#include <string>
#include "ag.h"
#include "ag_lua.h"
#include "cfs.h"
#include "anaglym.h"
#include "Engine.h"
#include "WFObj/WFObj.h"
@ -86,8 +86,7 @@ namespace ag
};
luaL_register(L, "ag", functions);
ag_lua[ag_lua_len - 1] = '\0';
luaL_loadstring(L, (const char *) ag_lua);
luaL_loadstring(L, (const char *) getFile("src/ag.lua"));
lua_pcall(L, 0, 0, 0);
}

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@ -1,8 +0,0 @@
#ifndef AG_LUA_H
#define AG_LUA_H
extern unsigned char ag_lua[];
extern unsigned int ag_lua_len;
#endif

1
wfobj Submodule

@ -0,0 +1 @@
Subproject commit 1ecc6d749be3bc3f5dc0de230b5e8e3ca079377a