fixed bug in util/Vector::reflect(), Phong shading getting much closer
git-svn-id: svn://anubis/fart/trunk@73 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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@@ -60,7 +60,7 @@ Vector Vector::reflect(const Vector & target) const
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{
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Vector projected = proj(target);
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Vector me_to_proj = projected - (*this);
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return projected + me_to_proj * 2.0;
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return (*this) + me_to_proj * 2.0;
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}
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std::ostream & operator<<(std::ostream & out, const Vector & v)
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