specify precision for cross-platform shader
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@@ -1,4 +1,10 @@
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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#else
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precision mediump float;
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#endif
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uniform vec4 ambient, diffuse, specular;
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uniform vec4 ambient, diffuse, specular;
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uniform float shininess;
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uniform float shininess;
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