specify precision for cross-platform shader

This commit is contained in:
Josh Holtrop 2011-05-13 11:57:47 -04:00
parent 088c0c558a
commit b3eb5daa22

View File

@ -1,4 +1,10 @@
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
uniform vec4 ambient, diffuse, specular; uniform vec4 ambient, diffuse, specular;
uniform float shininess; uniform float shininess;