add initial logoobj module
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@ -30,6 +30,7 @@ task :default do
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end
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sources << "build/obj2d/logoobj.d"
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env["D_IMPORT_PATH"] += [
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"src",
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"modules/DerelictUtil/source",
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"modules/DerelictSDL2/source",
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"modules/DerelictGL3/source",
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@ -5,7 +5,7 @@ import glamour.vao;
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import glamour.shader;
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import glamour.vbo;
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import gl3n.linalg;
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import logoobj;
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import logo;
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enum int WIDTH = 1920;
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enum int HEIGHT = 1080;
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23
src/logo.d
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23
src/logo.d
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@ -0,0 +1,23 @@
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import glamour.vao;
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import glamour.vbo;
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static import logoobj;
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immutable enum int FACE = 0;
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immutable enum int WIRE = 1;
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immutable enum int GENTEX = 0;
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immutable enum int CORPORATION = 1;
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/* Indexed by: face/wire, word, character */
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VAO[][2][2] m_vaos;
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void init()
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{
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int[][][][] objects = [logoobj.fg, logoobj.fc, logoobj.lg, logoobj.lc];
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for (int draw_type = FACE; draw_type <= WIRE; draw_type++)
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{
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for (int word = GENTEX; word <= CORPORATION; word++)
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{
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}
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}
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}
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