add initial logoobj module

This commit is contained in:
Josh Holtrop 2013-11-17 18:05:06 -05:00
parent 8d32796adb
commit 9a99e5a052
3 changed files with 25 additions and 1 deletions

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@ -30,6 +30,7 @@ task :default do
end
sources << "build/obj2d/logoobj.d"
env["D_IMPORT_PATH"] += [
"src",
"modules/DerelictUtil/source",
"modules/DerelictSDL2/source",
"modules/DerelictGL3/source",

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@ -5,7 +5,7 @@ import glamour.vao;
import glamour.shader;
import glamour.vbo;
import gl3n.linalg;
import logoobj;
import logo;
enum int WIDTH = 1920;
enum int HEIGHT = 1080;

23
src/logo.d Normal file
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@ -0,0 +1,23 @@
import glamour.vao;
import glamour.vbo;
static import logoobj;
immutable enum int FACE = 0;
immutable enum int WIRE = 1;
immutable enum int GENTEX = 0;
immutable enum int CORPORATION = 1;
/* Indexed by: face/wire, word, character */
VAO[][2][2] m_vaos;
void init()
{
int[][][][] objects = [logoobj.fg, logoobj.fc, logoobj.lg, logoobj.lc];
for (int draw_type = FACE; draw_type <= WIRE; draw_type++)
{
for (int word = GENTEX; word <= CORPORATION; word++)
{
}
}
}