GLProgram: load and store uniform locations

This commit is contained in:
josh committed 2014-07-29 17:27:17 -04:00
1 parent cad9bc056f
commit 914f08952b
4 files changed
+86 -28

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+17 -2
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@@ -1,9 +1,14 @@
class GLProgram
# @overload initialize(*shaders, options = {})
#
# @param shaders [Array<GLShader>] Shaders to attach to the program.
# @param options [Hash] Optional parameters.
# @param shaders [Array<GLShader>]
# Shaders to attach to the program.
# @param options [Hash]
# Optional parameters.
# @option options [Array<String>] :uniforms
# Names of uniforms to load locations of for this program.
def initialize(*args)
options = args.last.is_a?(Hash) ? args.pop : {}
args.each do |arg|
if arg.is_a?(GLShader)
attach_shader(arg)
@@ -11,6 +16,16 @@ class GLProgram
raise NotImplementedError.new("Other arguments not yet implemented")
end
end
options.each do |option, value|
case option
when :uniforms
value.each do |uniform|
load_uniform_location(uniform)
end
else
raise "Unknown option #{option.inspect}"
end
end
link
end
end
+14 -3
View File
@@ -36,11 +36,22 @@ class Window
}
program_sources.each do |program, (v_src_fname, f_src_fname)|
v_shader = GLShader.new(:vertex, Runtime.read(:shader, v_src_fname))
v_src = Runtime.read(:shader, v_src_fname)
v_shader = GLShader.new(:vertex, v_src)
v_shader or raise "Could not find shader #{v_src_fname}"
f_shader = GLShader.new(:fragment, Runtime.read(:shader, f_src_fname))
f_src = Runtime.read(:shader, f_src_fname)
f_shader = GLShader.new(:fragment, f_src)
f_shader or raise "Could not find shader #{f_src_fname}"
@programs[program] = GLProgram.new(v_shader, f_shader)
uniforms = (v_src + f_src).lines.map do |line|
if line =~ /\buniform\s.*\s(\S+);/
$1
end
end.compact
@programs[program] = GLProgram.new(v_shader, f_shader,
uniforms: uniforms)
end
end
end