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659a64b367
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add Window::request_redraw()
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2016-12-11 20:39:02 -05:00 |
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1232539495
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Move buffer-related keypress handling from Window to BufferPane
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2016-12-11 20:29:15 -05:00 |
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bd1d5adfab
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add enum type
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2016-12-11 20:18:10 -05:00 |
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3422df51d6
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BufferPane: replace colrow_to_xy() with col_x() and row_y()
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2016-12-11 19:58:16 -05:00 |
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129716e28f
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Draw cursor again
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2016-12-11 15:58:31 -05:00 |
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9b6b21a1d0
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Move Iterator and Cursor classes into Buffer class.
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2016-12-11 15:17:15 -05:00 |
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b880397b7e
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Split up Cursor module into BufferIterator / BufferCursor
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2016-12-11 14:00:15 -05:00 |
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41c65f2dd9
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Begin more refactoring to shrink GapBuffer class
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2016-12-07 22:47:33 -05:00 |
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f14db217d2
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add Buffer::Cursor type alias for GapBuffer::Cursor
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2016-11-30 21:06:59 -05:00 |
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8631a94a2b
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Add BufferStatusPane
move status bar drawing logic from Window to BufferStatusPane
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2016-11-27 13:56:58 -05:00 |
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8bffc05f09
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add a BufferPane class to hold logic for rendering a buffer
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2016-11-27 13:17:20 -05:00 |
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fa8872bcda
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move gl3w-related sources to src/gui/gl3w
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2016-11-26 15:30:25 -05:00 |
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ddbd78b5be
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draw last character of line
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2016-11-26 15:28:58 -05:00 |
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21e65d95f9
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variable rename
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2016-11-25 10:56:46 -05:00 |
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289af1b8c7
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draw status bar again
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2016-11-25 09:53:54 -05:00 |
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3f573cac40
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move GL logic to new GL module
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2016-11-25 09:53:54 -05:00 |
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59ce578415
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rename src/gui/Shaders -> src/gui/gl
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2016-11-25 09:09:28 -05:00 |
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1e40243664
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add temporary buffer drawing with gap buffer before GUI code refactoring
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2016-11-25 08:57:46 -05:00 |
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1e2aae4136
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start on gap buffer drawing
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2016-11-09 23:08:33 -05:00 |
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b4ae0d5377
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rows and columns must be >= 1
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2016-11-09 22:51:10 -05:00 |
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afd584566c
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avoid empty screen rows if there is buffer content to fill them
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2016-11-09 22:43:04 -05:00 |
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74b9421f30
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Window: add a cursor
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2016-11-09 21:40:11 -05:00 |
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fbca1f995a
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remove PieceTable
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2016-11-01 21:44:01 -04:00 |
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1f3ecf950f
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draw cursor at end of line when in insert mode
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2016-10-29 15:33:59 -04:00 |
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65dea7f84f
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draw cursor skinner in insert mode
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2016-10-29 15:11:42 -04:00 |
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16029506c7
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redraw screen when entering insert mode
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2016-10-29 15:06:21 -04:00 |
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239da4962e
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change to CTRL+q to quit for now
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2016-10-29 11:02:28 -04:00 |
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752d5b2071
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insert key values as code points in insert mode
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2016-10-29 09:12:50 -04:00 |
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827f4efdd9
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handle keys based on code point with modifier flags
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2016-10-29 01:51:16 -04:00 |
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fa752fefde
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begin reworking keyboard handling
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2016-10-29 01:40:27 -04:00 |
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7ba7abc029
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keep track of current keymod
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2016-10-29 00:43:25 -04:00 |
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523eba81f5
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update Window initial size to 800x800 for now
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2016-10-25 21:31:12 -04:00 |
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66105dc88f
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Separate PieceTable::Cursor::go_*() into go_*() and check_go_*()
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2016-10-25 21:13:47 -04:00 |
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7557fc4c1e
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do not draw \n characters
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2016-10-15 18:38:59 -04:00 |
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261cc9abf8
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adjust cursor movement to optionally allow moving to EOL
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2016-10-15 18:07:58 -04:00 |
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4d5e3dc0ea
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continued insertion testing, not sure i like this method
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2016-10-08 16:59:11 -04:00 |
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99bbe81f6b
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add PieceTable::begin_insert()
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2016-10-05 22:47:08 -04:00 |
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fe9747390a
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Add PieceTable::apply_change() and an initial undo
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2016-09-26 22:54:19 -04:00 |
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0a1bb6eb92
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remove unused Window::m_start_piece
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2016-09-26 20:24:16 -04:00 |
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c2c0d6f042
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add a piece table insertion test
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2016-09-25 23:01:59 -04:00 |
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7e518cd27a
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rename draw_text() to draw_buffer()
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2016-09-13 22:55:48 -04:00 |
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b9d7e1f93e
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Show cursor position in status bar
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2016-09-13 22:51:51 -04:00 |
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f9fd1dc754
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Add a status bar (empty for now)
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2016-09-13 22:26:56 -04:00 |
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2289fe123e
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only set the clear color once
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2016-09-13 22:21:30 -04:00 |
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c852e9991b
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add a rectangle shader
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2016-09-13 22:19:47 -04:00 |
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6d8c8e76a9
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add colrow_to_xy() and refactor to use it
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2016-09-13 21:46:31 -04:00 |
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980ec3a295
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draw cursor crosshairs
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2016-09-13 21:25:10 -04:00 |
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cde71ac70a
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keep a target cursor column to move to when moving cursor up or down
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2016-09-12 21:38:13 -04:00 |
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7d3b66fe84
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do not attempt to draw tab characters
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2016-09-11 20:48:21 -04:00 |
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f876b68bd0
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Add cursor movements to move to SOL and EOL.
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2016-09-07 22:31:24 -04:00 |
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