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fbc942c4f7
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add "q" command to quit
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2017-01-27 21:00:52 -05:00 |
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ee0d1e0d0e
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remove BufferPane::write_file() and handle writing from Window class
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2017-01-27 20:58:15 -05:00 |
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37d27d6063
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get ready to handle commands entered
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2017-01-27 20:44:24 -05:00 |
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3cd988bc3a
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expand command buffer to multiple lines as command length grows
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2017-01-19 21:06:20 -05:00 |
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dc64b9774f
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add a window icon
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2017-01-19 20:38:38 -05:00 |
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12c034fb8f
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Add ':' command to focus command buffer pane
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2017-01-18 21:46:34 -05:00 |
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9d150524fb
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keep track of the focused buffer pane
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2017-01-18 21:22:39 -05:00 |
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212215bf4d
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Add command buffer pane
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2017-01-17 23:50:24 -05:00 |
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647b3b85f4
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Add CTRL+u,d,f,b,e,y keys to scroll window by different amounts like vim
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2017-01-02 11:49:18 -05:00 |
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92d9597f2e
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BufferPane: add functions to move cursor up/down by screen row
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2017-01-01 23:00:44 -05:00 |
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90aa5ada70
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move KEYMOD_ enums to a Keymod namespacing class
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2016-12-29 18:51:00 -05:00 |
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0295c593ab
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move all key handling out of BufferPane and back to Window
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2016-12-29 18:44:56 -05:00 |
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325aa5d93c
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remove BufferStatusPane forward declaration
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2016-12-29 18:16:32 -05:00 |
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301fbf09f1
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absorb BufferStatusPane logic into BufferPane
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2016-12-27 20:54:05 -05:00 |
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e6501ec4fc
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use CTRL+w to write the file out for now
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2016-12-27 20:41:44 -05:00 |
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ee37616f82
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Give BufferPane a reference to a Window
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2016-12-13 21:48:04 -05:00 |
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659a64b367
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add Window::request_redraw()
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2016-12-11 20:39:02 -05:00 |
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1232539495
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Move buffer-related keypress handling from Window to BufferPane
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2016-12-11 20:29:15 -05:00 |
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bd1d5adfab
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add enum type
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2016-12-11 20:18:10 -05:00 |
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8631a94a2b
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Add BufferStatusPane
move status bar drawing logic from Window to BufferStatusPane
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2016-11-27 13:56:58 -05:00 |
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8bffc05f09
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add a BufferPane class to hold logic for rendering a buffer
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2016-11-27 13:17:20 -05:00 |
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3f573cac40
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move GL logic to new GL module
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2016-11-25 09:53:54 -05:00 |
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1e2aae4136
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start on gap buffer drawing
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2016-11-09 23:08:33 -05:00 |
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afd584566c
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avoid empty screen rows if there is buffer content to fill them
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2016-11-09 22:43:04 -05:00 |
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74b9421f30
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Window: add a cursor
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2016-11-09 21:40:11 -05:00 |
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fbca1f995a
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remove PieceTable
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2016-11-01 21:44:01 -04:00 |
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65dea7f84f
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draw cursor skinner in insert mode
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2016-10-29 15:11:42 -04:00 |
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827f4efdd9
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handle keys based on code point with modifier flags
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2016-10-29 01:51:16 -04:00 |
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fa752fefde
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begin reworking keyboard handling
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2016-10-29 01:40:27 -04:00 |
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7ba7abc029
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keep track of current keymod
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2016-10-29 00:43:25 -04:00 |
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0a1bb6eb92
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remove unused Window::m_start_piece
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2016-09-26 20:24:16 -04:00 |
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c2c0d6f042
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add a piece table insertion test
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2016-09-25 23:01:59 -04:00 |
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7e518cd27a
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rename draw_text() to draw_buffer()
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2016-09-13 22:55:48 -04:00 |
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b9d7e1f93e
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Show cursor position in status bar
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2016-09-13 22:51:51 -04:00 |
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f9fd1dc754
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Add a status bar (empty for now)
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2016-09-13 22:26:56 -04:00 |
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c852e9991b
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add a rectangle shader
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2016-09-13 22:19:47 -04:00 |
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6d8c8e76a9
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add colrow_to_xy() and refactor to use it
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2016-09-13 21:46:31 -04:00 |
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980ec3a295
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draw cursor crosshairs
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2016-09-13 21:25:10 -04:00 |
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cde71ac70a
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keep a target cursor column to move to when moving cursor up or down
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2016-09-12 21:38:13 -04:00 |
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f876b68bd0
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Add cursor movements to move to SOL and EOL.
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2016-09-07 22:31:24 -04:00 |
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7df23e971e
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Unlock cursor from first screen row
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2016-09-06 22:58:33 -04:00 |
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7784024af1
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remove Window::scroll_{up,down}()
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2016-09-06 21:42:38 -04:00 |
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86246385d4
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Draw text based on new cursor movement system
The cursor row still locked to the first row for now
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2016-09-06 21:05:24 -04:00 |
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01bf455e68
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Use an OpenGL array object to draw the cursor
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2016-08-27 21:38:48 -04:00 |
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11cac3c8b5
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add a PieceTable::Cursor to Window
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2016-08-01 22:02:42 -04:00 |
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5a942a61a9
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add FlatShader; draw a cursor
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2016-07-31 23:08:26 -04:00 |
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7064afc1f1
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rename PieceDescriptor to just Piece
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2016-07-30 09:52:46 -04:00 |
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cef49e9e6e
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rename OpenGL "programs" to "shaders"
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2016-07-29 21:27:32 -04:00 |
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d043137099
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Window: calculate m_rows
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2016-07-29 21:12:54 -04:00 |
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862b414c1d
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Window: rename m_chars_per_line -> m_columns
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2016-07-29 21:06:28 -04:00 |
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