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sdl_tmplt.c
98
sdl_tmplt.c
@ -3,66 +3,66 @@
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#include <GL/gl.h>
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#include <GL/glu.h>
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#define WIDTH 500
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#define HEIGHT 500
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#define WIDTH 500
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#define HEIGHT 500
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void init(void)
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{
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glClearColor (0.0, 0.0, 0.0, 0.0);
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glEnable(GL_DEPTH_TEST);
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glShadeModel(GL_FLAT);
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glViewport(0, 0, WIDTH, HEIGHT);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(60.0, (GLfloat)WIDTH/(GLfloat)WIDTH, 1.0, 30.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(0.0, 0.0, -3.6);
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glClearColor (0.0, 0.0, 0.0, 0.0);
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glEnable(GL_DEPTH_TEST);
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glShadeModel(GL_FLAT);
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glViewport(0, 0, WIDTH, HEIGHT);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(60.0, (GLfloat)WIDTH/(GLfloat)WIDTH, 1.0, 30.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(0.0, 0.0, -3.6);
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}
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void display(void)
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glBegin(GL_QUADS);
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glVertex3f(-2.0, -1.0, 0.0);
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glVertex3f(-2.0, 1.0, 0.0);
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glVertex3f(0.0, 1.0, 0.0);
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glVertex3f(0.0, -1.0, 0.0);
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glEnd();
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SDL_GL_SwapBuffers();
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glBegin(GL_QUADS);
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glVertex3f(-2.0, -1.0, 0.0);
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glVertex3f(-2.0, 1.0, 0.0);
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glVertex3f(0.0, 1.0, 0.0);
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glVertex3f(0.0, -1.0, 0.0);
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glEnd();
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SDL_GL_SwapBuffers();
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}
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int main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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if (SDL_Init(SDL_INIT_VIDEO))
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{
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printf("Failed to initialize SDL!\n");
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return 1;
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}
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if (SDL_Init(SDL_INIT_VIDEO))
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{
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printf("Failed to initialize SDL!\n");
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return 1;
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}
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atexit(SDL_Quit);
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atexit(SDL_Quit);
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SDL_Surface *screen;
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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if (!(screen = SDL_SetVideoMode(WIDTH, HEIGHT, 16, SDL_OPENGL)))
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{
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printf("Failed to set video mode!\n");
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SDL_Quit();
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return 2;
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}
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SDL_WM_SetCaption(argv[0], argv[0]);
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SDL_Surface *screen;
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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if (!(screen = SDL_SetVideoMode(WIDTH, HEIGHT, 16, SDL_OPENGL)))
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{
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printf("Failed to set video mode!\n");
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SDL_Quit();
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return 2;
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}
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SDL_WM_SetCaption(argv[0], argv[0]);
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init();
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display();
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SDL_Event event;
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while (SDL_WaitEvent(&event))
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{
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if (event.type == SDL_QUIT)
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break;
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else if (event.type == SDL_KEYDOWN)
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{
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if (event.key.keysym.sym == SDLK_ESCAPE)
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break;
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}
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}
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init();
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display();
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SDL_Event event;
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while (SDL_WaitEvent(&event))
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{
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if (event.type == SDL_QUIT)
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break;
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else if (event.type == SDL_KEYDOWN)
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{
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if (event.key.keysym.sym == SDLK_ESCAPE)
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break;
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}
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}
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}
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