increase shot speed; descrease player speed
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@@ -12,7 +12,7 @@ using namespace sf;
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/* GRAVITY can really be any arbitrary value that makes the shot's speed
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* feel right. Increasing the gravity will decrease the amount of time
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* it takes the shot to hit its target. */
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#define GRAVITY 100
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#define GRAVITY 150
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#define SHOT_ANGLE 30
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