increase shot speed; descrease player speed

This commit is contained in:
Josh Holtrop 2012-10-07 08:21:33 -04:00
parent 8a74d6dd2a
commit cc8d1a05ce
2 changed files with 2 additions and 2 deletions

View File

@ -12,7 +12,7 @@ using namespace sf;
/* GRAVITY can really be any arbitrary value that makes the shot's speed
* feel right. Increasing the gravity will decrease the amount of time
* it takes the shot to hit its target. */
#define GRAVITY 100
#define GRAVITY 150
#define SHOT_ANGLE 30

View File

@ -44,7 +44,7 @@ void Server::run( void )
void Server::update( double elapsed_time )
{
static Player player_prev;
const double move_speed = 75.0;
const double move_speed = 50.0;
sf::Packet server_packet;
sf::Uint8 tmp_player_client;