fix normal_i calculation
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@ -13,5 +13,5 @@ void main(void)
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{
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gl_Position = projection * modelview * vec4(scale * pos, 1);
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pos_i = gl_Position.xyz;
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normal_i = modelview * vec4(normal, 1);
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normal_i = modelview * vec4(normal, 0);
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}
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