15 Commits

Author SHA1 Message Date
5ba97bb089 remove src/common/Timer class, Network does its own time management 2012-10-21 13:18:58 -04:00
xethm55
b6c66c4955 Implemented Player deaths 2012-10-12 19:57:56 -04:00
xethm55
fbfcea6bc9 Switched to using the shot class on the server. Broadcast shots to all players 2012-10-08 19:28:17 -04:00
cc8d1a05ce increase shot speed; descrease player speed 2012-10-07 08:21:33 -04:00
xethm55
cf3f64fed9 Only allow player to shoot if player does not have any projectiles pending 2012-10-06 10:57:05 -04:00
xethm55
a5ccedb230 Fixed the removal of damaged tiles and lose hover over damaged tiles 2012-10-02 21:28:29 -04:00
xethm55
fd04772828 Initial shot logic to remove tiles 2012-10-02 00:34:08 -04:00
xethm55
116f066a80 Moved the hover logic to the server 2012-10-01 22:30:41 -04:00
xethm55
efe25fe610 Connection disconnects now working 2012-10-01 21:17:49 -04:00
xethm55
f173281614 Added simple player disconnect functionality 2012-09-28 00:32:05 -04:00
eacfd38e15 draw overlay hover bar
draw border around overlay map

Changed from refptr<map<U8, Player> > to map<U8, refptr<player> >

minor bugfix - using more memory on sky than needed

Fixed some bugs with multiplayer

CCFS: print error when unable to find file by default

simplify GLProgram creation with stdarg
2012-09-25 19:17:43 -04:00
xethm55
abd731f3ca Multiplayer framework in place (can now connect multiple clients and view them in game) 2012-09-24 20:31:51 -04:00
xethm55
dabca714c9 Corrected spacing 2012-09-23 10:43:38 -04:00
xethm55
57fe48887d Fixed the network lag/swamped bug 2012-09-23 10:39:42 -04:00
Chris Peterson
24a08e6017 Squashed commit of Chris's networking code
commit 052d5a2ee82d14752ba7a2a89b375de0f4b3214d
Author: Chris Peterson <xethm55@yahoo.com>
Date:   Fri Sep 14 20:49:49 2012 -0400

    Damn! - Forgot to add the Types.h file

commit 8bb6f6d56279289dd0c1f118dffb390dc6538a7c
Author: Chris Peterson <xethm55@yahoo.com>
Date:   Fri Sep 14 20:41:46 2012 -0400

    Fixed a lot of the lag issues.  There are still some tweaks needed, but that is going to happen with the input system changes

commit 0b5fe2dd64b561d965229a8dff25575eaf5c9264
Author: Chris Peterson <xethm55@yahoo.com>
Date:   Fri Sep 14 20:21:31 2012 -0400

    Client server stuff working.  A lot of lag in the system though

commit 07fac2c86d3b379fd1ac287bf3f60b778ca59508
Merge: 5cfd5b2 ac79196
Author: Chris Peterson <xethm55@yahoo.com>
Date:   Fri Sep 14 17:49:18 2012 -0400

    Merging in changes from Holtrop

commit 5cfd5b28d5e384803ef7b807849ac570e6c84e0f
Author: Chris Peterson <xethm55@yahoo.com>
Date:   Sun Sep 9 12:23:12 2012 -0400

    Building on linux now

commit 470d486cdebd95099020911dee7f9290c78ee274
Merge: 842040d f072eec
Author: Chris Peterson <xethm55@yahoo.com>
Date:   Sun Sep 9 11:58:39 2012 -0400

    Merged in master with tank model

commit 842040d0fee481f726b2ae5aec60787371af3923
Merge: 6866c58 9b993f2
Author: Chris Peterson <xethm55@yahoo.com>
Date:   Thu Aug 30 23:25:19 2012 -0400

    Merged in changes from upstream (holtrop/master)

commit 6866c58200cc50d3ccc886266303c1b654c89527
Author: Chris Peterson <xethm55@yahoo.com>
Date:   Sat Aug 18 17:07:50 2012 -0400

    added server code and a simple echo server.
2012-09-15 09:49:12 -04:00