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81c9015bd7
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add shot reload overlay bar
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2012-10-13 22:03:59 -04:00 |
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81eda3f71d
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add hex-tile-damaged model
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2012-10-04 00:27:34 -04:00 |
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b36725e471
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avoid implicit conversion from vec4 to varying vec3
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2012-10-03 23:22:04 -04:00 |
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71368d1ed6
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draw shot ring focus point where shot will land
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2012-09-29 21:39:48 -04:00 |
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f68a4a682a
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draw shot ring
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2012-09-28 00:22:30 -04:00 |
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741a325a5f
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add shot-ring shader and create shot-ring attributes buffer
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2012-09-27 23:01:52 -04:00 |
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24ee6b011e
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draw overlay hover bar
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2012-09-23 15:17:45 -04:00 |
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b785304adf
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make lava slowly move over time
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2012-09-21 22:05:22 -04:00 |
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1f80d8e870
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add lava GLSL program and render lava floor
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2012-09-21 21:43:04 -04:00 |
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d4d2793ecf
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attempt to load texture using sfml-graphics; not building on linux
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2012-09-20 00:49:17 -04:00 |
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d1b6d15afa
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lighten hex tile model
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2012-09-17 22:46:24 -04:00 |
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b739bed248
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add sky
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2012-09-17 22:41:59 -04:00 |
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1378353226
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attempt to draw overlay map - strange results
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2012-09-16 13:47:48 -04:00 |
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932b0b55f6
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remove scale uniform from shaders
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2012-09-15 20:53:14 -04:00 |
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05dc0b021f
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import obj shader changes into obj_tex
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2012-09-15 08:43:59 -04:00 |
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c7af7f8f2f
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rename shaders
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2012-09-15 08:43:59 -04:00 |
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10bb7f6042
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add hex-tile model
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2012-09-11 22:29:15 -04:00 |
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386d012ff7
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small fragment shader tweak
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2012-09-10 23:26:30 -04:00 |
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eb0a24b8d4
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fix normal_i calculation
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2012-09-10 23:24:52 -04:00 |
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4a6d38ddb9
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add projection and modelview matrices to obj shader
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2012-09-10 21:29:11 -04:00 |
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f072eec36a
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add a dumb new quickly drawn tank model
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2012-09-08 00:59:03 -04:00 |
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22b52f5fcc
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add scale factor to obj shader and scale tank object up
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2012-09-08 00:15:41 -04:00 |
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aead49d6de
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add initial tank model... have to start somewhere
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2012-09-06 23:10:33 -04:00 |
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9c90adbc75
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add assets/fs directory with initial OpenGL shaders and CCFS generation script
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2012-08-28 20:57:03 -04:00 |
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