Commit Graph
22 Commits
Author SHA1 Message Date
josh b36725e471 avoid implicit conversion from vec4 to varying vec3 2012-10-03 23:22:04 -04:00
josh 71368d1ed6 draw shot ring focus point where shot will land 2012-09-29 21:39:48 -04:00
josh f68a4a682a draw shot ring 2012-09-28 00:22:30 -04:00
josh 741a325a5f add shot-ring shader and create shot-ring attributes buffer 2012-09-27 23:01:52 -04:00
josh 24ee6b011e draw overlay hover bar 2012-09-23 15:17:45 -04:00
josh b785304adf make lava slowly move over time 2012-09-21 22:05:22 -04:00
josh 1f80d8e870 add lava GLSL program and render lava floor 2012-09-21 21:43:04 -04:00
josh d4d2793ecf attempt to load texture using sfml-graphics; not building on linux 2012-09-20 00:49:17 -04:00
josh d1b6d15afa lighten hex tile model 2012-09-17 22:46:24 -04:00
josh b739bed248 add sky 2012-09-17 22:41:59 -04:00
josh 1378353226 attempt to draw overlay map - strange results 2012-09-16 13:47:48 -04:00
josh 932b0b55f6 remove scale uniform from shaders 2012-09-15 20:53:14 -04:00
josh 05dc0b021f import obj shader changes into obj_tex 2012-09-15 08:43:59 -04:00
josh c7af7f8f2f rename shaders 2012-09-15 08:43:59 -04:00
josh 10bb7f6042 add hex-tile model 2012-09-11 22:29:15 -04:00
josh 386d012ff7 small fragment shader tweak 2012-09-10 23:26:30 -04:00
josh eb0a24b8d4 fix normal_i calculation 2012-09-10 23:24:52 -04:00
josh 4a6d38ddb9 add projection and modelview matrices to obj shader 2012-09-10 21:29:11 -04:00
josh f072eec36a add a dumb new quickly drawn tank model 2012-09-08 00:59:03 -04:00
josh 22b52f5fcc add scale factor to obj shader and scale tank object up 2012-09-08 00:15:41 -04:00
josh aead49d6de add initial tank model... have to start somewhere 2012-09-06 23:10:33 -04:00
josh 9c90adbc75 add assets/fs directory with initial OpenGL shaders and CCFS generation script 2012-08-28 20:57:03 -04:00