eacfd38e15
draw overlay hover bar
...
draw border around overlay map
Changed from refptr<map<U8, Player> > to map<U8, refptr<player> >
minor bugfix - using more memory on sky than needed
Fixed some bugs with multiplayer
CCFS: print error when unable to find file by default
simplify GLProgram creation with stdarg
2012-09-25 19:17:43 -04:00
b785304adf
make lava slowly move over time
2012-09-21 22:05:22 -04:00
1f80d8e870
add lava GLSL program and render lava floor
2012-09-21 21:43:04 -04:00
d4d2793ecf
attempt to load texture using sfml-graphics; not building on linux
2012-09-20 00:49:17 -04:00
d1b6d15afa
lighten hex tile model
2012-09-17 22:46:24 -04:00
b739bed248
add sky
2012-09-17 22:41:59 -04:00
1378353226
attempt to draw overlay map - strange results
2012-09-16 13:47:48 -04:00
932b0b55f6
remove scale uniform from shaders
2012-09-15 20:53:14 -04:00
05dc0b021f
import obj shader changes into obj_tex
2012-09-15 08:43:59 -04:00
c7af7f8f2f
rename shaders
2012-09-15 08:43:59 -04:00
10bb7f6042
add hex-tile model
2012-09-11 22:29:15 -04:00
386d012ff7
small fragment shader tweak
2012-09-10 23:26:30 -04:00
eb0a24b8d4
fix normal_i calculation
2012-09-10 23:24:52 -04:00
4a6d38ddb9
add projection and modelview matrices to obj shader
2012-09-10 21:29:11 -04:00
f072eec36a
add a dumb new quickly drawn tank model
2012-09-08 00:59:03 -04:00
22b52f5fcc
add scale factor to obj shader and scale tank object up
2012-09-08 00:15:41 -04:00
aead49d6de
add initial tank model... have to start somewhere
2012-09-06 23:10:33 -04:00
9c90adbc75
add assets/fs directory with initial OpenGL shaders and CCFS generation script
2012-08-28 20:57:03 -04:00