24 Commits

Author SHA1 Message Date
f9b12c3df0 add dependencies to readme 2012-09-02 22:36:19 -04:00
af522a2d53 add GLBuffer class 2012-09-02 22:33:53 -04:00
be56fd0aa5 initialize GLEW from Client 2012-09-02 22:28:06 -04:00
a6df74a757 link with GLEW 2012-09-02 22:00:38 -04:00
9b993f2028 allow source files in arbitrary subdirectories under src/*; allow C source files in addition to C++ 2012-08-29 23:20:10 -04:00
f06dbf7bac mouse wheel rotates player 2012-08-29 01:07:52 -04:00
7b076cdc13 temporarily be able to move player around 2012-08-29 00:33:59 -04:00
ee38a6f655 use camera-position based drawing with gluLookAt() 2012-08-28 21:22:55 -04:00
9c90adbc75 add assets/fs directory with initial OpenGL shaders and CCFS generation script 2012-08-28 20:57:03 -04:00
38dbf27c82 draw a simple box for the client-controlled player 2012-08-22 23:00:47 -04:00
a568ab8fa8 add a basic Player class 2012-08-22 21:20:01 -04:00
2c7e454ca8 add a simple Map class and draw it from the Client 2012-08-20 20:13:41 -04:00
3eff7d6097 use a different object file suffix for server object files to avoid scons environment conflict 2012-08-20 19:20:06 -04:00
832e63fb81 link with sfml-graphics library 2012-08-16 00:24:28 -04:00
f1c3d2c95b add a server main.cc 2012-08-15 22:36:55 -04:00
4bb7a8dab7 fix GL projection matrix adjustment on window resize 2012-08-14 22:16:55 -04:00
aedc9b664c add simple fixed-functionality OpenGL demo to client for now 2012-08-14 22:11:31 -04:00
34e909fca8 split client into main.cc and Client class 2012-08-14 21:46:41 -04:00
c216b9d09e linux build fix from Chris 2012-08-14 00:12:25 -04:00
fee19eab42 statically link with SFML on Windows 2012-08-13 23:46:05 -04:00
91bbc211c1 update to build on linux 2012-08-13 23:43:03 -04:00
eae0dc9e34 update template to use SFML-2.0-rc 2012-08-13 23:27:33 -04:00
31d9ab8f10 initial build system
working to compile from cygwin in Windows with SFML-1.6
2012-08-13 23:07:37 -04:00
4c22f07923 add README.md 2012-08-13 22:02:02 -04:00