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f9b12c3df0
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add dependencies to readme
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2012-09-02 22:36:19 -04:00 |
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af522a2d53
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add GLBuffer class
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2012-09-02 22:33:53 -04:00 |
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be56fd0aa5
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initialize GLEW from Client
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2012-09-02 22:28:06 -04:00 |
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a6df74a757
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link with GLEW
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2012-09-02 22:00:38 -04:00 |
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9b993f2028
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allow source files in arbitrary subdirectories under src/*; allow C source files in addition to C++
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2012-08-29 23:20:10 -04:00 |
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f06dbf7bac
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mouse wheel rotates player
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2012-08-29 01:07:52 -04:00 |
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7b076cdc13
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temporarily be able to move player around
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2012-08-29 00:33:59 -04:00 |
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ee38a6f655
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use camera-position based drawing with gluLookAt()
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2012-08-28 21:22:55 -04:00 |
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9c90adbc75
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add assets/fs directory with initial OpenGL shaders and CCFS generation script
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2012-08-28 20:57:03 -04:00 |
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38dbf27c82
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draw a simple box for the client-controlled player
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2012-08-22 23:00:47 -04:00 |
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a568ab8fa8
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add a basic Player class
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2012-08-22 21:20:01 -04:00 |
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2c7e454ca8
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add a simple Map class and draw it from the Client
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2012-08-20 20:13:41 -04:00 |
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3eff7d6097
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use a different object file suffix for server object files to avoid scons environment conflict
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2012-08-20 19:20:06 -04:00 |
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832e63fb81
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link with sfml-graphics library
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2012-08-16 00:24:28 -04:00 |
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f1c3d2c95b
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add a server main.cc
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2012-08-15 22:36:55 -04:00 |
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4bb7a8dab7
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fix GL projection matrix adjustment on window resize
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2012-08-14 22:16:55 -04:00 |
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aedc9b664c
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add simple fixed-functionality OpenGL demo to client for now
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2012-08-14 22:11:31 -04:00 |
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34e909fca8
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split client into main.cc and Client class
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2012-08-14 21:46:41 -04:00 |
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c216b9d09e
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linux build fix from Chris
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2012-08-14 00:12:25 -04:00 |
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fee19eab42
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statically link with SFML on Windows
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2012-08-13 23:46:05 -04:00 |
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91bbc211c1
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update to build on linux
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2012-08-13 23:43:03 -04:00 |
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eae0dc9e34
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update template to use SFML-2.0-rc
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2012-08-13 23:27:33 -04:00 |
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31d9ab8f10
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initial build system
working to compile from cygwin in Windows with SFML-1.6
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2012-08-13 23:07:37 -04:00 |
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4c22f07923
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add README.md
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2012-08-13 22:02:02 -04:00 |
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