Josh Holtrop eacfd38e15 draw overlay hover bar
draw border around overlay map

Changed from refptr<map<U8, Player> > to map<U8, refptr<player> >

minor bugfix - using more memory on sky than needed

Fixed some bugs with multiplayer

CCFS: print error when unable to find file by default

simplify GLProgram creation with stdarg
2012-09-25 19:17:43 -04:00

18 lines
324 B
C++

#include "Player.h"
#include <math.h>
Player::Player()
{
x = 0.0;
y = 0.0;
direction = M_PI_2;
hover = 1.0;
name = "";
w_pressed = KEY_NOT_PRESSED;
a_pressed = KEY_NOT_PRESSED;
s_pressed = KEY_NOT_PRESSED;
d_pressed = KEY_NOT_PRESSED;
rel_mouse_movement = 0;
updated = false;
}