draw border around overlay map Changed from refptr<map<U8, Player> > to map<U8, refptr<player> > minor bugfix - using more memory on sky than needed Fixed some bugs with multiplayer CCFS: print error when unable to find file by default simplify GLProgram creation with stdarg
18 lines
324 B
C++
18 lines
324 B
C++
#include "Player.h"
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#include <math.h>
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Player::Player()
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{
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x = 0.0;
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y = 0.0;
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direction = M_PI_2;
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hover = 1.0;
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name = "";
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w_pressed = KEY_NOT_PRESSED;
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a_pressed = KEY_NOT_PRESSED;
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s_pressed = KEY_NOT_PRESSED;
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d_pressed = KEY_NOT_PRESSED;
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rel_mouse_movement = 0;
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updated = false;
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}
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