use swizzle syntax

This commit is contained in:
Josh Holtrop committed 2011-05-16 15:38:04 -04:00
1 parent 5f55756a08
commit 0a8691414e
1 file changed
+1 -1
+1 -1
View File
@@ -8,6 +8,6 @@ varying vec3 normal_i;
void main(void) void main(void)
{ {
gl_Position = gl_ModelViewProjectionMatrix * vec4(pos, 1); gl_Position = gl_ModelViewProjectionMatrix * vec4(pos, 1);
pos_i = vec3(gl_Position.x, gl_Position.y, gl_Position.z); pos_i = gl_Position.xyz;
normal_i = gl_NormalMatrix * normal; normal_i = gl_NormalMatrix * normal;
} }