use swizzle syntax

This commit is contained in:
Josh Holtrop 2011-05-16 15:38:04 -04:00
parent 5f55756a08
commit 0a8691414e

View File

@ -8,6 +8,6 @@ varying vec3 normal_i;
void main(void)
{
gl_Position = gl_ModelViewProjectionMatrix * vec4(pos, 1);
pos_i = vec3(gl_Position.x, gl_Position.y, gl_Position.z);
pos_i = gl_Position.xyz;
normal_i = gl_NormalMatrix * normal;
}