tone down ambient light a bit

This commit is contained in:
Josh Holtrop 2011-05-05 14:04:09 -04:00
parent 59d0d66c44
commit f3be2efddc

View File

@ -12,7 +12,7 @@ void main(void)
float NdotL, RdotEye; float NdotL, RdotEye;
lightDir = normalize(vec3(-0.1, 0, -0.9)); lightDir = normalize(vec3(-0.1, 0, -0.9));
color = ambient; /* ambient light */ color = vec4(0.2, 0.2, 0.2, 1.0) * ambient; /* ambient light */
n = normalize(normal_i); n = normalize(normal_i);
NdotL = max(dot(n, -lightDir), 0.0); NdotL = max(dot(n, -lightDir), 0.0);