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1fc70c5266
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use perspective matrix
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2012-12-01 08:28:14 -05:00 |
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2ddae706eb
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revert to regular shader
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2012-12-01 08:10:13 -05:00 |
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490f8973d2
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fix vertex shader positioning
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2012-12-01 07:48:06 -05:00 |
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c7e0b9696d
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got a grid, but its too small
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2012-11-29 23:08:27 -05:00 |
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a0bf1f8e4d
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drawing one centered quad
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2012-11-29 22:57:49 -05:00 |
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e43f1bfa16
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use bigger quad
simple-drag
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2012-11-19 22:21:20 -05:00 |
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989d510673
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support tap-and-drag
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2012-11-19 22:20:35 -05:00 |
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758435fd63
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draw spinning quad with a texture instead of smoothed colors
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2012-11-19 22:15:09 -05:00 |
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d34c51acf9
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adjust tap position for aspect ratio
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2012-11-15 22:43:01 -05:00 |
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76fd3ad35d
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move spinning quad to touch point
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2012-11-15 22:33:31 -05:00 |
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569ff8ac00
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specify minSdkVersion and targetSdkVersion
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2012-11-11 21:14:21 -05:00 |
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d3e5c773fc
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force landscape orientation
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2012-11-11 21:11:06 -05:00 |
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5859dbe917
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use nicer app name
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2012-11-11 21:04:48 -05:00 |
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3510b413ae
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go fullscreen
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2012-11-11 20:59:17 -05:00 |
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65b4301c71
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spinning quad!
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2012-11-09 22:03:03 -05:00 |
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3450798278
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use an ortho projection matrix to keep the quad square
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2012-11-09 21:49:55 -05:00 |
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63a9a5cd4b
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move shader sources into asset files
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2012-11-07 22:03:06 -05:00 |
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0c45755ea1
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change the buffer position before calling glVertexAttribPointer()
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2012-11-06 22:18:31 -05:00 |
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d1b87e3ec6
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drawing quad, but using pos as color
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2012-11-06 22:03:35 -05:00 |
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51564fcede
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add GL debugging outputs
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2012-11-06 21:51:11 -05:00 |
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85ad605930
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trying to draw a quad, but have a bug somewhere
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2012-11-04 22:13:19 -05:00 |
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77f245197f
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fix crash: call setEGLContextClientVersion() before setRenderer()
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2012-11-01 22:19:10 -04:00 |
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7f49e9fd24
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extend GLSurfaceView and Renderer
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2012-11-01 21:09:48 -04:00 |
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70c1b327a1
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initial
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2012-11-01 20:02:58 -04:00 |
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