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3450798278
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use an ortho projection matrix to keep the quad square
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2012-11-09 21:49:55 -05:00 |
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63a9a5cd4b
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move shader sources into asset files
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2012-11-07 22:03:06 -05:00 |
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0c45755ea1
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change the buffer position before calling glVertexAttribPointer()
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2012-11-06 22:18:31 -05:00 |
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d1b87e3ec6
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drawing quad, but using pos as color
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2012-11-06 22:03:35 -05:00 |
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51564fcede
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add GL debugging outputs
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2012-11-06 21:51:11 -05:00 |
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85ad605930
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trying to draw a quad, but have a bug somewhere
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2012-11-04 22:13:19 -05:00 |
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77f245197f
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fix crash: call setEGLContextClientVersion() before setRenderer()
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2012-11-01 22:19:10 -04:00 |
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7f49e9fd24
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extend GLSurfaceView and Renderer
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2012-11-01 21:09:48 -04:00 |
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70c1b327a1
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initial
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2012-11-01 20:02:58 -04:00 |
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