replace gl_FragColor with frag_color output vector in fragment shaders

This commit is contained in:
Josh Holtrop 2014-08-05 20:04:52 -04:00
parent be8f71296f
commit d3e2046b69
2 changed files with 6 additions and 2 deletions

View File

@ -2,7 +2,9 @@
uniform vec4 color; uniform vec4 color;
out vec4 frag_color;
void main(void) void main(void)
{ {
gl_FragColor = color; frag_color = color;
} }

View File

@ -7,7 +7,9 @@ in vec2 texture_coord_v;
uniform sampler2D texture; uniform sampler2D texture;
uniform vec4 color; uniform vec4 color;
out vec4 frag_color;
void main(void) void main(void)
{ {
gl_FragColor = vec4(1, 1, 1, texture2D(texture, texture_coord_v).a) * color; frag_color = vec4(1, 1, 1, texture2D(texture, texture_coord_v).a) * color;
} }