replace gl_FragColor with frag_color output vector in fragment shaders

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josh committed 2014-08-05 20:04:52 -04:00
1 parent be8f71296f
commit d3e2046b69
2 files changed
+6 -2

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+3 -1
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@@ -2,7 +2,9 @@
uniform vec4 color;
out vec4 frag_color;
void main(void)
{
gl_FragColor = color;
frag_color = color;
}
+3 -1
View File
@@ -7,7 +7,9 @@ in vec2 texture_coord_v;
uniform sampler2D texture;
uniform vec4 color;
out vec4 frag_color;
void main(void)
{
gl_FragColor = vec4(1, 1, 1, texture2D(texture, texture_coord_v).a) * color;
frag_color = vec4(1, 1, 1, texture2D(texture, texture_coord_v).a) * color;
}