Josh Holtrop
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9a483990a2
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read the GL uniform locations
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2011-07-15 12:42:16 -04:00 |
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Josh Holtrop
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6952d2f9c0
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locateResource() checks for full path already
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2011-05-26 23:08:34 -04:00 |
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Josh Holtrop
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73d418b35c
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build mipmaps for textures
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2011-05-26 21:18:17 -04:00 |
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Josh Holtrop
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9c2f883b31
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fix loadTexture to use locateResource()
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2011-05-25 16:17:25 -04:00 |
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Josh Holtrop
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0c361d3d5a
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fix shader source file name
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2011-05-25 16:14:30 -04:00 |
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Josh Holtrop
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9fc482dbcc
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pass Engine ref to Engine::Object for accessing program data
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2011-05-25 16:08:02 -04:00 |
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Josh Holtrop
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7b497c73c5
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remove static loadFile()
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2011-05-25 09:26:24 -04:00 |
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Josh Holtrop
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96e4a66c2c
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create "obj" and "obj_tex" shader programs
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2011-05-25 09:26:02 -04:00 |
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Josh Holtrop
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5a0eea19f5
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fix qualifiers again
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2011-05-21 23:43:49 -04:00 |
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Josh Holtrop
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07f4162581
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fix some qualifiers dealing with loadFile()
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2011-05-21 23:42:52 -04:00 |
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Josh Holtrop
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15c30e0d00
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fix Engine::validatePath() to accept a const ref
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2011-05-21 23:40:44 -04:00 |
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Josh Holtrop
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67010e02c2
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add Engine::loadWFObjFile()
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2011-05-21 23:33:28 -04:00 |
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Josh Holtrop
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278867b3c8
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AV::Sound copies sound buffer to avoid memory leak
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2011-05-21 23:20:50 -04:00 |
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Josh Holtrop
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8f1329fed8
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fix a few compilation issues
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2011-05-20 13:27:40 -04:00 |
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Josh Holtrop
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af88db267f
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fix loadSound()
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2011-05-20 07:44:53 -04:00 |
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Josh Holtrop
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f78c42c8c8
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update WFObj construction, loadFile()/loadTexture()
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2011-05-19 23:14:10 -04:00 |
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Josh Holtrop
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f1bc763be2
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update loadPhy() interface
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2011-05-19 22:59:04 -04:00 |
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Josh Holtrop
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08dbe60b7b
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remove Engine::FileLoader
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2011-05-19 22:55:09 -04:00 |
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Josh Holtrop
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cd1e26318a
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move source files to "src" subdirectory
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2011-05-17 16:11:55 -04:00 |
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