4ed5b5c528added text caption to managed_objects.lua to inform of available keys
Josh Holtrop
2010-09-16 21:22:01 +00:00
59f8c7a28echanged OdeWorld::pickObjects and Engine::pickObjects to return distance, position, and normal information along with object identifier
Josh Holtrop
2010-09-16 21:12:38 +00:00
ecb7f9f99dadded VORBISLIBS in Makefile
Josh Holtrop
2010-08-09 22:25:03 +00:00
8dbcc0b043import from git: added extra usage explanation, added -s command-line option to set multisample level, added a fallback to AV::start() to try multisample level of 1 if attempting samples>1 fails, fixed audio bug for combining multiple streams getting staticky, added documentation for joint and sound Lua member methods
Josh Holtrop
2010-08-06 01:56:27 +00:00
82254ff82cupdated cratestack test script
Josh Holtrop
2010-07-27 20:43:06 +00:00
8d8f753652corrected sound mixing for lower bound in addition to upper bound, but algorithm is still incorrect
Josh Holtrop
2010-07-27 16:54:44 +00:00
219b3f1f40updated cratestack test script
Josh Holtrop
2010-07-27 15:34:06 +00:00
8b8a7eee1fAV now decodes sounds directly into a new buffer and then mixes that buffer into the final audio stream
Josh Holtrop
2010-06-25 20:14:36 +00:00
5bed8a2dfdreplaced AV::Sound::pause() with AV::Sound::resume() -- play and loop now rewind but resume does not
Josh Holtrop
2010-06-24 03:10:44 +00:00
908a860482playing with sounds... needs a lot of work
Josh Holtrop
2010-06-16 04:29:58 +00:00
6e502367bcmoved sound callback into AV member function
Josh Holtrop
2010-06-16 03:47:45 +00:00
a072c49b0eupdated coordinate system documentation
Josh Holtrop
2010-03-03 16:09:46 +00:00
50bf5c1a0aadded ag.fillArc() and ag.fillCircle() and associated documentation
Josh Holtrop
2010-03-03 15:43:12 +00:00
a646edfaa2fixed mouse coordinates to have the origin at the lower-left corner to be consistent with 2D drawing coordinates
Josh Holtrop
2010-03-02 21:25:07 +00:00
bff31eed86added coordinate system documentation (in progress)
Josh Holtrop
2010-03-02 16:33:18 +00:00
6d924e73dbworking on audio support
Josh Holtrop
2010-02-22 06:02:44 +00:00
d27f18b701added documentation for ag.pickObjects()
Josh Holtrop
2010-02-21 22:29:46 +00:00
83d6c60feafixed bug in 3d picking; ag.pickObjects() working now
Josh Holtrop
2010-02-21 22:17:29 +00:00
b2feea1324filled out ag::pickObjects()
Josh Holtrop
2010-02-21 21:41:52 +00:00
09c46c6799setting user data in OdeWorld objects to Engine::Object pointer; added ID parameter to Engine::Objects to keep track of their integer ID; finished Engine::pickObjects() which now returns a list of Object IDs
Josh Holtrop
2010-02-21 17:25:05 +00:00
f9d1fde72aEngine calling OdeWorld::pickObjects; still need to reverse map OdeWorld::Object -> Engine::Object ID's
Josh Holtrop
2010-02-21 17:10:35 +00:00
f230fb648bEngine::pickObjects() calculating the correct ray direction now
Josh Holtrop
2010-02-21 06:46:23 +00:00
0ec9d0e74dworking on 3d picking -- angle calculation incorrect...
Josh Holtrop
2010-02-20 19:50:56 +00:00
e2dc4529ccstarted working on Engine::pickObjects()
Josh Holtrop
2010-02-18 05:29:22 +00:00
f8fbdf8fcbadded ag.setCursorVisible() and ag.getCursorVisible()
Josh Holtrop
2010-02-17 04:31:49 +00:00
4daec02c31reworked cursor visibility and input grabbed control
Josh Holtrop
2010-02-17 04:16:29 +00:00
e14c2ef56cadded documentation for ag.createAMotor() and ag.createHinge()
Josh Holtrop
2010-02-16 20:45:55 +00:00
83a183d5b5updated documentation for ag.loadModel() and ag.create*() for reference objects
Josh Holtrop
2010-02-16 19:35:38 +00:00
468ecb0c35updated todo
Josh Holtrop
2010-02-11 23:08:19 +00:00
9edf3c2fcefixed segfault bug in Engine::Object::draw() with stray semicolon after if()
Josh Holtrop
2010-02-11 16:02:57 +00:00
457474b6c1trying to use reference objects in lib/demo/bowling.lua but segfaulting
Josh Holtrop
2010-02-11 01:22:49 +00:00
9058dcfefcadded initial support for reference objects
Josh Holtrop
2010-02-11 01:03:08 +00:00
9d9c16f3adconverted Engine to use PhyObj for loading PHY files
Josh Holtrop
2010-02-10 15:41:41 +00:00
cfa0ac5822added external for PhyObj
Josh Holtrop
2010-02-10 14:32:34 +00:00
b2d131075aadded support for hinge joints with anchor and axis
Josh Holtrop
2010-01-31 06:07:31 +00:00
252f683ed7modified accuracy bar a little
Josh Holtrop
2009-12-14 01:25:11 +00:00
26a4b2c0e3think the bowling demo is good now...
Josh Holtrop
2009-12-14 00:51:45 +00:00
53c51f9382working on bowling demo
Josh Holtrop
2009-12-14 00:29:21 +00:00
5ec32efdd0working on bowling demo
Josh Holtrop
2009-12-14 00:21:24 +00:00
1a8d0cc700fixed bug in AABB calculation when loading a scaled model file; bowling demo playable but needs tweaks
Josh Holtrop
2009-12-14 00:05:25 +00:00
c2a5ee2bfaworking on bowling demo
Josh Holtrop
2009-12-13 22:11:32 +00:00
2aee3daba6working on bowling demo
Josh Holtrop
2009-12-13 21:40:58 +00:00
bf2485ced5working on bowling demo
Josh Holtrop
2009-12-13 21:29:02 +00:00
ce734b2ef0working on bowling demo
Josh Holtrop
2009-12-13 21:08:12 +00:00
81738dec8aworking on bowling demo -- problem with destroying first instance of a loaded model
Josh Holtrop
2009-12-13 20:34:09 +00:00