4ed5b5c528
added text caption to managed_objects.lua to inform of available keys
Josh Holtrop2010-09-16 21:22:01 +00:00
59f8c7a28e
changed OdeWorld::pickObjects and Engine::pickObjects to return distance, position, and normal information along with object identifier
Josh Holtrop2010-09-16 21:12:38 +00:00
8dbcc0b043
import from git: added extra usage explanation, added -s command-line option to set multisample level, added a fallback to AV::start() to try multisample level of 1 if attempting samples>1 fails, fixed audio bug for combining multiple streams getting staticky, added documentation for joint and sound Lua member methods
Josh Holtrop2010-08-06 01:56:27 +00:00
8b8a7eee1f
AV now decodes sounds directly into a new buffer and then mixes that buffer into the final audio stream
Josh Holtrop2010-06-25 20:14:36 +00:00
5bed8a2dfd
replaced AV::Sound::pause() with AV::Sound::resume() -- play and loop now rewind but resume does not
Josh Holtrop2010-06-24 03:10:44 +00:00
908a860482
playing with sounds... needs a lot of work
Josh Holtrop2010-06-16 04:29:58 +00:00
6e502367bc
moved sound callback into AV member function
Josh Holtrop2010-06-16 03:47:45 +00:00
a072c49b0e
updated coordinate system documentation
Josh Holtrop2010-03-03 16:09:46 +00:00
50bf5c1a0a
added ag.fillArc() and ag.fillCircle() and associated documentation
Josh Holtrop2010-03-03 15:43:12 +00:00
a646edfaa2
fixed mouse coordinates to have the origin at the lower-left corner to be consistent with 2D drawing coordinates
Josh Holtrop2010-03-02 21:25:07 +00:00
bff31eed86
added coordinate system documentation (in progress)
Josh Holtrop2010-03-02 16:33:18 +00:00
09c46c6799
setting user data in OdeWorld objects to Engine::Object pointer; added ID parameter to Engine::Objects to keep track of their integer ID; finished Engine::pickObjects() which now returns a list of Object IDs
Josh Holtrop2010-02-21 17:25:05 +00:00
f9d1fde72a
Engine calling OdeWorld::pickObjects; still need to reverse map OdeWorld::Object -> Engine::Object ID's
Josh Holtrop2010-02-21 17:10:35 +00:00
f230fb648b
Engine::pickObjects() calculating the correct ray direction now
Josh Holtrop2010-02-21 06:46:23 +00:00
0ec9d0e74d
working on 3d picking -- angle calculation incorrect...
Josh Holtrop2010-02-20 19:50:56 +00:00
e2dc4529cc
started working on Engine::pickObjects()
Josh Holtrop2010-02-18 05:29:22 +00:00
f8fbdf8fcb
added ag.setCursorVisible() and ag.getCursorVisible()
Josh Holtrop2010-02-17 04:31:49 +00:00
4daec02c31
reworked cursor visibility and input grabbed control
Josh Holtrop2010-02-17 04:16:29 +00:00
e14c2ef56c
added documentation for ag.createAMotor() and ag.createHinge()
Josh Holtrop2010-02-16 20:45:55 +00:00
83a183d5b5
updated documentation for ag.loadModel() and ag.create*() for reference objects
Josh Holtrop2010-02-16 19:35:38 +00:00
1a8d0cc700
fixed bug in AABB calculation when loading a scaled model file; bowling demo playable but needs tweaks
Josh Holtrop2009-12-14 00:05:25 +00:00