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c3b8105f1a
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add "clean" target
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2013-03-10 20:19:02 -04:00 |
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f4c475192e
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move some game logic to inputs.d
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2013-03-10 20:13:53 -04:00 |
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e839c1283a
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store current movements as array
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2013-02-18 23:09:05 -05:00 |
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7f3185b26a
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change "stop" to "active" for move events
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2013-02-18 23:07:09 -05:00 |
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a29acd2619
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handle movement events more smoothly
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2013-02-18 22:28:34 -05:00 |
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ba0fea06fe
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demo handle_move_event() functionality
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2013-02-17 23:24:41 -05:00 |
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e7ea9dc19c
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call game.handle_move_event() on movement inputs
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2013-02-17 23:22:35 -05:00 |
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11d5513c9f
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change player on tab
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2013-02-17 23:19:30 -05:00 |
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8398a09cf1
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start splitting game logic into Game class
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2013-02-17 23:11:33 -05:00 |
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c9fde558e7
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start keeping track of inputs and ticks
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2013-02-15 00:04:51 -05:00 |
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3d05584a7e
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add a second player quad
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2013-02-14 23:02:13 -05:00 |
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a9ea9216ab
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draw quad for player
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2013-02-14 23:00:39 -05:00 |
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56605c2900
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initial build system and template SDL/OpenGL demo
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2013-02-14 22:52:26 -05:00 |
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