Commit Graph

  • 1445c3d154 change to 20ms tick time for smoother movement master josh 2013-03-10 22:34:00 -04:00
  • e77c24469a clone last input event to preserve multiple directions josh 2013-03-10 22:32:59 -04:00
  • f3c0f42689 begin applying tick events to players josh 2013-03-10 22:31:08 -04:00
  • 89c88b3469 change InputEvent to a class instead of a struct josh 2013-03-10 21:34:40 -04:00
  • 23f58602e2 more game initialization josh 2013-03-10 21:15:15 -04:00
  • ee2e18db4d use inputs constants from main.d josh 2013-03-10 20:19:13 -04:00
  • c3b8105f1a add "clean" target josh 2013-03-10 20:19:02 -04:00
  • f4c475192e move some game logic to inputs.d josh 2013-03-10 20:13:53 -04:00
  • e839c1283a store current movements as array josh 2013-02-18 23:09:05 -05:00
  • 7f3185b26a change "stop" to "active" for move events josh 2013-02-18 23:07:09 -05:00
  • a29acd2619 handle movement events more smoothly josh 2013-02-18 22:28:34 -05:00
  • ba0fea06fe demo handle_move_event() functionality josh 2013-02-17 23:24:41 -05:00
  • e7ea9dc19c call game.handle_move_event() on movement inputs josh 2013-02-17 23:22:35 -05:00
  • 11d5513c9f change player on tab josh 2013-02-17 23:19:30 -05:00
  • 8398a09cf1 start splitting game logic into Game class josh 2013-02-17 23:11:33 -05:00
  • c9fde558e7 start keeping track of inputs and ticks josh 2013-02-15 00:04:51 -05:00
  • 3d05584a7e add a second player quad josh 2013-02-14 23:02:13 -05:00
  • a9ea9216ab draw quad for player josh 2013-02-14 23:00:39 -05:00
  • 56605c2900 initial build system and template SDL/OpenGL demo josh 2013-02-14 22:52:26 -05:00