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1445c3d154
change to 20ms tick time for smoother movement
master
josh
2013-03-10 22:34:00 -04:00
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e77c24469a
clone last input event to preserve multiple directions
josh
2013-03-10 22:32:59 -04:00
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f3c0f42689
begin applying tick events to players
josh
2013-03-10 22:31:08 -04:00
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89c88b3469
change InputEvent to a class instead of a struct
josh
2013-03-10 21:34:40 -04:00
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23f58602e2
more game initialization
josh
2013-03-10 21:15:15 -04:00
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ee2e18db4d
use inputs constants from main.d
josh
2013-03-10 20:19:13 -04:00
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c3b8105f1a
add "clean" target
josh
2013-03-10 20:19:02 -04:00
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f4c475192e
move some game logic to inputs.d
josh
2013-03-10 20:13:53 -04:00
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e839c1283a
store current movements as array
josh
2013-02-18 23:09:05 -05:00
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7f3185b26a
change "stop" to "active" for move events
josh
2013-02-18 23:07:09 -05:00
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a29acd2619
handle movement events more smoothly
josh
2013-02-18 22:28:34 -05:00
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ba0fea06fe
demo handle_move_event() functionality
josh
2013-02-17 23:24:41 -05:00
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e7ea9dc19c
call game.handle_move_event() on movement inputs
josh
2013-02-17 23:22:35 -05:00
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11d5513c9f
change player on tab
josh
2013-02-17 23:19:30 -05:00
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8398a09cf1
start splitting game logic into Game class
josh
2013-02-17 23:11:33 -05:00
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c9fde558e7
start keeping track of inputs and ticks
josh
2013-02-15 00:04:51 -05:00
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3d05584a7e
add a second player quad
josh
2013-02-14 23:02:13 -05:00
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a9ea9216ab
draw quad for player
josh
2013-02-14 23:00:39 -05:00
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56605c2900
initial build system and template SDL/OpenGL demo
josh
2013-02-14 22:52:26 -05:00