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893cac5d9a
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break up Client::run() into multiple methods
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2012-11-02 23:28:26 -04:00 |
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a4df9488a9
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draw test menu before entering game
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2012-11-02 23:20:09 -04:00 |
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f3770d1c89
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change Window to RenderWindow
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2012-11-02 23:07:05 -04:00 |
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95bab5a823
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include/link with SFGUI
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2012-11-02 23:06:44 -04:00 |
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426cc26db0
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abstract connect() and disconnect() in Client
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2012-10-21 13:31:52 -04:00 |
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5ba97bb089
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remove src/common/Timer class, Network does its own time management
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2012-10-21 13:18:58 -04:00 |
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4c25126ba6
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do not allow player to shoot while dead
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2012-10-14 14:58:53 -04:00 |
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d488a28827
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oops - fixed sky
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2012-10-13 22:18:00 -04:00 |
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81c9015bd7
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add shot reload overlay bar
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2012-10-13 22:03:59 -04:00 |
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2eeeabcff3
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add Shot::get_elapsed_time() and Shot::get_duration()
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2012-10-13 21:38:50 -04:00 |
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db0704a799
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bugfix: only recenter mouse cursor while cursor is grabbed
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2012-10-13 21:24:03 -04:00 |
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xethm55
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b6c66c4955
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Implemented Player deaths
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2012-10-12 19:57:56 -04:00 |
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xethm55
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7dd1b1f66f
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Remove m_shots vector
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2012-10-08 19:30:36 -04:00 |
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xethm55
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fbfcea6bc9
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Switched to using the shot class on the server. Broadcast shots to all players
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2012-10-08 19:28:17 -04:00 |
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cc8d1a05ce
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increase shot speed; descrease player speed
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2012-10-07 08:21:33 -04:00 |
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8a74d6dd2a
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introduced tunable shot angle
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2012-10-07 08:14:47 -04:00 |
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f1809bf193
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fix Shot trajectory calculation
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2012-10-07 07:54:38 -04:00 |
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1741476456
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trying to fix Shot position calculation, better, but still wrong
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2012-10-06 22:47:29 -04:00 |
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69f403cee1
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add Client::create_shot(); only send one shot to server
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2012-10-06 22:13:23 -04:00 |
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59b81aebe0
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add sphere object, attempting to draw shot but position is way wrong
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2012-10-06 22:03:37 -04:00 |
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f0b1b91a9f
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client removes Shot objects when they expire
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2012-10-06 21:28:15 -04:00 |
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1ceacd913d
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Shots keep track of their launch time
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2012-10-06 21:27:55 -04:00 |
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3237d4e0e6
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Client creates a Shot object when player sends a shot (not drawing it yet)
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2012-10-06 21:11:42 -04:00 |
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bfc8a6f25b
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add initial Shot class, fully untested
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2012-10-06 20:58:23 -04:00 |
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xethm55
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cf3f64fed9
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Only allow player to shoot if player does not have any projectiles pending
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2012-10-06 10:57:05 -04:00 |
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3e22ad70e1
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send slightly more accurate shot distance to server
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2012-10-04 00:38:10 -04:00 |
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11a9b70522
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draw slightly lower damaged tile model for damaged tiles
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2012-10-04 00:30:16 -04:00 |
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81eda3f71d
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add hex-tile-damaged model
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2012-10-04 00:27:34 -04:00 |
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ef4780ab3c
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not sure what that was
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2012-10-03 23:27:39 -04:00 |
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b36725e471
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avoid implicit conversion from vec4 to varying vec3
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2012-10-03 23:22:04 -04:00 |
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b20d7ab037
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print shader source when it fails to compile
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2012-10-03 23:22:04 -04:00 |
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7b9fe3aa6d
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fix SFML path for Windows
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2012-10-03 23:22:04 -04:00 |
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xethm55
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a5ccedb230
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Fixed the removal of damaged tiles and lose hover over damaged tiles
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2012-10-02 21:28:29 -04:00 |
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xethm55
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fd04772828
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Initial shot logic to remove tiles
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2012-10-02 00:34:08 -04:00 |
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xethm55
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0a34f6044f
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Merge remote-tracking branch 'holtrop/master'
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2012-10-01 22:34:16 -04:00 |
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xethm55
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116f066a80
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Moved the hover logic to the server
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2012-10-01 22:30:41 -04:00 |
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8598c40360
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Merge remote-tracking branch 'chris/master'
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2012-10-01 22:23:36 -04:00 |
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b0b8de00fa
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toggle cursor grabbing status with F1
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2012-10-01 22:22:53 -04:00 |
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xethm55
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8ed2688095
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Fix segfault when one client of many close with same user name
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2012-10-01 22:20:02 -04:00 |
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xethm55
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7c7b4a7088
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Merged in holtrop/master
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2012-10-01 21:22:50 -04:00 |
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xethm55
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efe25fe610
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Connection disconnects now working
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2012-10-01 21:17:49 -04:00 |
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47fc4098a2
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use "m_" prefix for Client instance variables
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2012-09-30 11:03:24 -04:00 |
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71368d1ed6
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draw shot ring focus point where shot will land
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2012-09-29 21:39:48 -04:00 |
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8f29d08fe9
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decrease player hover when not above tile (just on client for now)
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2012-09-29 21:11:09 -04:00 |
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xethm55
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f173281614
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Added simple player disconnect functionality
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2012-09-28 00:32:05 -04:00 |
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4a40b403d9
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draw borders on shot ring
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2012-09-28 00:26:09 -04:00 |
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f68a4a682a
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draw shot ring
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2012-09-28 00:22:30 -04:00 |
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xethm55
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37120edb73
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Merged in holtrop/master
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2012-09-27 23:29:56 -04:00 |
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741a325a5f
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add shot-ring shader and create shot-ring attributes buffer
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2012-09-27 23:01:52 -04:00 |
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Chris Peterson
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ba0bc9b77d
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Multiplayer framework in place (can now connect multiple clients and view them in game)
Fixed some bugs with multiplayer
Changed from refptr<map<U8, Player> > to map<U8, refptr<player> >
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2012-09-25 20:36:11 -04:00 |
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