Josh Holtrop
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79b11ba619
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updated Engine to use TextureCache
git-svn-id: svn://anubis/anaglym/trunk@95 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-18 16:33:58 +00:00 |
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Josh Holtrop
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e537e89568
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fixed loading .phy files for physics information - back to working demo where i was before restructuring WFObj; need to add TextureCache support and support for placing non-physics models
git-svn-id: svn://anubis/anaglym/trunk@94 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-17 22:12:34 +00:00 |
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Josh Holtrop
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387141b506
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first time recompiling successfully after WFObj restructuring!
git-svn-id: svn://anubis/anaglym/trunk@93 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-17 21:58:34 +00:00 |
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Josh Holtrop
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580788097d
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added TOPLEVEL to recursively find includes relative to the top level directory
git-svn-id: svn://anubis/anaglym/trunk@92 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-17 21:25:54 +00:00 |
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Josh Holtrop
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a984a625cd
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added a couple more externals
git-svn-id: svn://anubis/anaglym/trunk@91 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-17 19:43:06 +00:00 |
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Josh Holtrop
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d58ceeaf01
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added FileLoader external
git-svn-id: svn://anubis/anaglym/trunk@90 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-16 19:21:27 +00:00 |
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Josh Holtrop
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dd00b76d50
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added a textured checkerball model, but not loading textures to draw yet
git-svn-id: svn://anubis/anaglym/trunk@89 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-14 04:43:15 +00:00 |
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Josh Holtrop
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967b6ac5b5
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added autoDrawObjects setting, on by default
git-svn-id: svn://anubis/anaglym/trunk@88 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-14 04:06:24 +00:00 |
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Josh Holtrop
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53e98eb57a
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added autoStartFrame and autoEndFrame
git-svn-id: svn://anubis/anaglym/trunk@87 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-14 04:03:04 +00:00 |
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Josh Holtrop
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3d5a5b1ecb
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implemented multi-sampling for full-screen anti-aliasing (FSAA)
git-svn-id: svn://anubis/anaglym/trunk@86 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-14 03:50:03 +00:00 |
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Josh Holtrop
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cc83d92c18
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moved Video out of Engine
git-svn-id: svn://anubis/anaglym/trunk@85 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-14 03:45:46 +00:00 |
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Josh Holtrop
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eafeac9bf9
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rolled back all changed to implement multitasking
git-svn-id: svn://anubis/anaglym/trunk@84 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-14 03:38:32 +00:00 |
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Josh Holtrop
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bf32dab70c
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MULTITHREADING NOT WORKING - OpenGL calls do not work properly called from a thread different from the one that OpenGL was initialized in. But, I need SDL calls to be called from the thread that SDL was initialized in, which is the thread that initializes OpenGL. That means that in order to use multithreading all OpenGL and SDL calls would have to be done from the main thread and not from the lua thread. This means that every single draw operation would have to be passed from the lua thread to the main thread for execution. This is a bad idea. So, I am going to revert all of these changes for multithreading and look into lua_sethook() for handling infinite loops instead.
git-svn-id: svn://anubis/anaglym/trunk@83 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-14 03:32:52 +00:00 |
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Josh Holtrop
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e7d5e6eed1
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supposed to be swapping buffers now but only getting a black screen... not a good sign
git-svn-id: svn://anubis/anaglym/trunk@82 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-14 02:44:45 +00:00 |
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Josh Holtrop
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b9a4ce22ed
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reworked startFrame() and endFrame()
git-svn-id: svn://anubis/anaglym/trunk@81 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-14 01:36:18 +00:00 |
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Josh Holtrop
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59818a253d
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processing events in the engine thread
git-svn-id: svn://anubis/anaglym/trunk@80 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-14 01:27:54 +00:00 |
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Josh Holtrop
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917a226e0f
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maintaining an event queue for passing events to the engine thread from the main SDL thread
git-svn-id: svn://anubis/anaglym/trunk@79 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-14 01:20:58 +00:00 |
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Josh Holtrop
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a630609767
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compiling again after refactoring SDL calls out of Engine into anaglym.cc!
git-svn-id: svn://anubis/anaglym/trunk@78 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-14 00:32:02 +00:00 |
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Josh Holtrop
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38a517174b
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broke Engine into its own compilation module; this will assist with multithreading later...
git-svn-id: svn://anubis/anaglym/trunk@77 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-13 16:43:28 +00:00 |
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Josh Holtrop
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1e5ebc7d7e
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loading dwlogo from engine library instead of tests directory
git-svn-id: svn://anubis/anaglym/trunk@76 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-12 22:16:47 +00:00 |
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Josh Holtrop
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90651eb9e8
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added dwlogo library object
git-svn-id: svn://anubis/anaglym/trunk@75 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-12 22:15:17 +00:00 |
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Josh Holtrop
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fe403112c9
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ballstairs.lua test script demonstrating loading model with scaling
git-svn-id: svn://anubis/anaglym/trunk@74 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-12 21:42:22 +00:00 |
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Josh Holtrop
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6864704d37
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ag::loadModel and ag::loadStaticModel accepting a second optional parameter to specify the scale of the model to load
git-svn-id: svn://anubis/anaglym/trunk@73 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-12 21:40:47 +00:00 |
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Josh Holtrop
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968a35bc36
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added scaling support when creating Engine::Objects
git-svn-id: svn://anubis/anaglym/trunk@72 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-12 21:30:56 +00:00 |
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Josh Holtrop
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c4f07c6c93
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added an "auto physics" mode, on by default, that will call doPhysics() before update() if on, settable via ag::setAutoPhysics()
git-svn-id: svn://anubis/anaglym/trunk@71 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-12 19:48:58 +00:00 |
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Josh Holtrop
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3f407b8970
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added "dist" target to produce a distributable output
git-svn-id: svn://anubis/anaglym/trunk@70 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-12 18:38:19 +00:00 |
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Josh Holtrop
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bddbf61f5f
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added lib directory for standard Anaglym library of models, textures, scripts, etc...
git-svn-id: svn://anubis/anaglym/trunk@69 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-12 17:44:30 +00:00 |
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Josh Holtrop
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792e087885
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added visibility flag to Engine::Object and ag::object::setVisible() to control it
git-svn-id: svn://anubis/anaglym/trunk@68 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-12 16:41:42 +00:00 |
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Josh Holtrop
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207f7e628a
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finished implementing ag::object::destroy() so lua calls to object:destroy() will correctly remove the object from the scene
git-svn-id: svn://anubis/anaglym/trunk@67 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-12 16:16:39 +00:00 |
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Josh Holtrop
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5bf9e9f2ec
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moved Object contructor/destructor into .cc file, keeping track of number of references to OpenGL display list and deleting it when the last reference goes away
git-svn-id: svn://anubis/anaglym/trunk@66 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-12 15:00:46 +00:00 |
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Josh Holtrop
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bd2d3d8b25
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added ag::drawObjects() to draw all objects in the scene from a lua script
git-svn-id: svn://anubis/anaglym/trunk@65 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-12 14:54:40 +00:00 |
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Josh Holtrop
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2107a67d08
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set ball test object to smooth and re-exported it;
removed some old camera controls from ballstairs.lua test script
git-svn-id: svn://anubis/anaglym/trunk@64 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-12 14:48:14 +00:00 |
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Josh Holtrop
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e6556d8bf3
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finished implementing object cloning support; added dwlogo.phy; removed .blend1 backup files; added DEBUG parameter to Makefile
git-svn-id: svn://anubis/anaglym/trunk@63 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-11 23:42:16 +00:00 |
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Josh Holtrop
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f237390761
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refactoring for object cloning
git-svn-id: svn://anubis/anaglym/trunk@62 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-11 14:32:34 +00:00 |
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Josh Holtrop
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9ca4338d32
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updated ballstairs.lua test so the camera follows the ball!
git-svn-id: svn://anubis/anaglym/trunk@61 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-09 20:42:03 +00:00 |
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Josh Holtrop
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0035a690a7
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updated boxarena.phy with correct sizes from new phy_export.py
git-svn-id: svn://anubis/anaglym/trunk@60 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-09 20:38:32 +00:00 |
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Josh Holtrop
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aff4d93989
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added ball object, incorporated into ballstairs.lua
git-svn-id: svn://anubis/anaglym/trunk@59 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-09 20:16:21 +00:00 |
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Josh Holtrop
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426d046dbc
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fixed m_inputGrabbed initialization
git-svn-id: svn://anubis/anaglym/trunk@58 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-09 17:27:20 +00:00 |
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Josh Holtrop
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a34e96d73f
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exported normals on boxarena.obj, still looks funny though
git-svn-id: svn://anubis/anaglym/trunk@57 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-09 17:25:09 +00:00 |
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Josh Holtrop
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0373aa75d1
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added grab_input parameter to Video::start()
git-svn-id: svn://anubis/anaglym/trunk@56 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-09 03:02:18 +00:00 |
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Josh Holtrop
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f260d83d47
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added Engine::createObject() factory method, using new OdeWorld::Object interface
git-svn-id: svn://anubis/anaglym/trunk@55 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-08 04:12:09 +00:00 |
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Josh Holtrop
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d595278039
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migrating some Engine::Object functionality to OdeWorld::Object
git-svn-id: svn://anubis/anaglym/trunk@54 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-08 00:46:57 +00:00 |
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Josh Holtrop
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8f7fc49436
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updated svn:ignore properties, added dwlogo object in tests directory
git-svn-id: svn://anubis/anaglym/trunk@53 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-07 20:57:51 +00:00 |
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Josh Holtrop
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a3073efb89
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enabling smooth shading model
git-svn-id: svn://anubis/anaglym/trunk@52 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-07 20:38:37 +00:00 |
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Josh Holtrop
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7fc07f1bf1
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added tests folder with a demo
git-svn-id: svn://anubis/anaglym/trunk@51 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-05 22:02:30 +00:00 |
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Josh Holtrop
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452b8fe3f3
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moved Engine::Object::draw() into .cc file as it got bigger
git-svn-id: svn://anubis/anaglym/trunk@50 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-05 20:03:14 +00:00 |
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Josh Holtrop
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4b34a2e565
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fixed bug popping when i shouldnt have been and registering doPhysics()
git-svn-id: svn://anubis/anaglym/trunk@49 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-05 19:44:55 +00:00 |
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Josh Holtrop
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6a52215247
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added doPhysics()
git-svn-id: svn://anubis/anaglym/trunk@48 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-05 19:06:42 +00:00 |
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Josh Holtrop
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fccfb572e2
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moved video start and stop functionality into Engine, calling update() lua function on redraw events
git-svn-id: svn://anubis/anaglym/trunk@47 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-05 16:52:12 +00:00 |
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Josh Holtrop
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5eac13339f
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fixed offset bug in lua_type() call in ag::object::setPosition()
git-svn-id: svn://anubis/anaglym/trunk@46 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-01 04:02:36 +00:00 |
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