|
1445c3d154
|
change to 20ms tick time for smoother movement
|
2013-03-10 22:34:00 -04:00 |
|
|
e77c24469a
|
clone last input event to preserve multiple directions
|
2013-03-10 22:32:59 -04:00 |
|
|
f3c0f42689
|
begin applying tick events to players
|
2013-03-10 22:31:08 -04:00 |
|
|
89c88b3469
|
change InputEvent to a class instead of a struct
|
2013-03-10 21:34:40 -04:00 |
|
|
23f58602e2
|
more game initialization
|
2013-03-10 21:15:15 -04:00 |
|
|
ee2e18db4d
|
use inputs constants from main.d
|
2013-03-10 20:19:13 -04:00 |
|
|
c3b8105f1a
|
add "clean" target
|
2013-03-10 20:19:02 -04:00 |
|
|
f4c475192e
|
move some game logic to inputs.d
|
2013-03-10 20:13:53 -04:00 |
|
|
e839c1283a
|
store current movements as array
|
2013-02-18 23:09:05 -05:00 |
|
|
7f3185b26a
|
change "stop" to "active" for move events
|
2013-02-18 23:07:09 -05:00 |
|
|
a29acd2619
|
handle movement events more smoothly
|
2013-02-18 22:28:34 -05:00 |
|
|
ba0fea06fe
|
demo handle_move_event() functionality
|
2013-02-17 23:24:41 -05:00 |
|
|
e7ea9dc19c
|
call game.handle_move_event() on movement inputs
|
2013-02-17 23:22:35 -05:00 |
|
|
11d5513c9f
|
change player on tab
|
2013-02-17 23:19:30 -05:00 |
|
|
8398a09cf1
|
start splitting game logic into Game class
|
2013-02-17 23:11:33 -05:00 |
|
|
c9fde558e7
|
start keeping track of inputs and ticks
|
2013-02-15 00:04:51 -05:00 |
|
|
3d05584a7e
|
add a second player quad
|
2013-02-14 23:02:13 -05:00 |
|
|
a9ea9216ab
|
draw quad for player
|
2013-02-14 23:00:39 -05:00 |
|
|
56605c2900
|
initial build system and template SDL/OpenGL demo
|
2013-02-14 22:52:26 -05:00 |
|