100 Commits
Author SHA1 Message Date
josh bab60ed0bb move some parameters into GameParams.h 2012-11-04 08:14:59 -05:00
josh 412b84e268 clear out m_net_client on disconnect()
multiple connect() attempts in one run still does not work
2012-11-04 08:10:49 -05:00
josh 42791de89b refptr allows NULL to be assigned to it 2012-11-04 08:09:30 -05:00
josh df2808afb9 handle connect()/disconnect() logic when it is actually needed 2012-11-04 08:01:00 -05:00
josh d0e562c077 fill in start_server() and stop_server() 2012-11-04 07:51:52 -05:00
josh 9414c30773 handle menu choices in run() 2012-11-04 00:46:20 -04:00
josh f10bd59226 add and respond to exit button, respond to singleplayer button 2012-11-03 17:08:08 -04:00
josh 37054be6be add real main menu, buttons not responding yet 2012-11-03 16:51:13 -04:00
josh 88f644e051 recenter menu on resize 2012-11-03 09:20:05 -04:00
josh ad3e8a5481 center gui window by manually setting its position 2012-11-03 09:03:23 -04:00
josh 6a6184ab59 make sfgui window non-resizable 2012-11-02 23:32:16 -04:00
josh 893cac5d9a break up Client::run() into multiple methods 2012-11-02 23:28:26 -04:00
josh a4df9488a9 draw test menu before entering game 2012-11-02 23:20:09 -04:00
josh f3770d1c89 change Window to RenderWindow 2012-11-02 23:07:05 -04:00
josh 95bab5a823 include/link with SFGUI 2012-11-02 23:06:44 -04:00
josh 426cc26db0 abstract connect() and disconnect() in Client 2012-10-21 13:31:52 -04:00
josh 5ba97bb089 remove src/common/Timer class, Network does its own time management 2012-10-21 13:18:58 -04:00
josh 4c25126ba6 do not allow player to shoot while dead 2012-10-14 14:58:53 -04:00
josh d488a28827 oops - fixed sky 2012-10-13 22:18:00 -04:00
josh 81c9015bd7 add shot reload overlay bar 2012-10-13 22:03:59 -04:00
josh 2eeeabcff3 add Shot::get_elapsed_time() and Shot::get_duration() 2012-10-13 21:38:50 -04:00
josh db0704a799 bugfix: only recenter mouse cursor while cursor is grabbed 2012-10-13 21:24:03 -04:00
josh cc8d1a05ce increase shot speed; descrease player speed 2012-10-07 08:21:33 -04:00
josh 8a74d6dd2a introduced tunable shot angle 2012-10-07 08:14:47 -04:00
josh f1809bf193 fix Shot trajectory calculation 2012-10-07 07:54:38 -04:00
josh 1741476456 trying to fix Shot position calculation, better, but still wrong 2012-10-06 22:47:29 -04:00
josh 69f403cee1 add Client::create_shot(); only send one shot to server 2012-10-06 22:13:23 -04:00
josh 59b81aebe0 add sphere object, attempting to draw shot but position is way wrong 2012-10-06 22:03:37 -04:00
josh f0b1b91a9f client removes Shot objects when they expire 2012-10-06 21:28:15 -04:00
josh 1ceacd913d Shots keep track of their launch time 2012-10-06 21:27:55 -04:00
josh 3237d4e0e6 Client creates a Shot object when player sends a shot (not drawing it yet) 2012-10-06 21:11:42 -04:00
josh bfc8a6f25b add initial Shot class, fully untested 2012-10-06 20:58:23 -04:00
josh 3e22ad70e1 send slightly more accurate shot distance to server 2012-10-04 00:38:10 -04:00
josh 11a9b70522 draw slightly lower damaged tile model for damaged tiles 2012-10-04 00:30:16 -04:00
josh 81eda3f71d add hex-tile-damaged model 2012-10-04 00:27:34 -04:00
josh ef4780ab3c not sure what that was 2012-10-03 23:27:39 -04:00
josh b36725e471 avoid implicit conversion from vec4 to varying vec3 2012-10-03 23:22:04 -04:00
josh b20d7ab037 print shader source when it fails to compile 2012-10-03 23:22:04 -04:00
josh 7b9fe3aa6d fix SFML path for Windows 2012-10-03 23:22:04 -04:00
josh 8598c40360 Merge remote-tracking branch 'chris/master' 2012-10-01 22:23:36 -04:00
josh b0b8de00fa toggle cursor grabbing status with F1 2012-10-01 22:22:53 -04:00
josh 47fc4098a2 use "m_" prefix for Client instance variables 2012-09-30 11:03:24 -04:00
josh 71368d1ed6 draw shot ring focus point where shot will land 2012-09-29 21:39:48 -04:00
josh 8f29d08fe9 decrease player hover when not above tile (just on client for now) 2012-09-29 21:11:09 -04:00
josh 4a40b403d9 draw borders on shot ring 2012-09-28 00:26:09 -04:00
josh f68a4a682a draw shot ring 2012-09-28 00:22:30 -04:00
josh 741a325a5f add shot-ring shader and create shot-ring attributes buffer 2012-09-27 23:01:52 -04:00
josh eacfd38e15 draw overlay hover bar
draw border around overlay map

Changed from refptr<map<U8, Player> > to map<U8, refptr<player> >

minor bugfix - using more memory on sky than needed

Fixed some bugs with multiplayer

CCFS: print error when unable to find file by default

simplify GLProgram creation with stdarg
2012-09-25 19:17:43 -04:00
josh 7df681082a simplify GLProgram creation with stdarg 2012-09-24 22:11:29 -04:00
josh 889ba4735a CCFS: print error when unable to find file by default 2012-09-24 22:05:52 -04:00
josh 249e7a626c minor bugfix - using more memory on sky than needed 2012-09-23 22:31:34 -04:00
josh a5b1f5c131 draw border around overlay map 2012-09-23 15:35:01 -04:00
josh 24ee6b011e draw overlay hover bar 2012-09-23 15:17:45 -04:00
josh 3e178b4d97 make Client::draw_player() accept a player argument 2012-09-23 11:58:08 -04:00
josh b785304adf make lava slowly move over time 2012-09-21 22:05:22 -04:00
josh b1163044b8 draw lava all the way to the sky 2012-09-21 21:47:58 -04:00
josh 1f80d8e870 add lava GLSL program and render lava floor 2012-09-21 21:43:04 -04:00
josh 76e9390437 fix lava texture path 2012-09-21 18:57:27 -04:00
josh 254079d8dc update SFML path 2012-09-21 18:52:20 -04:00
josh d4d2793ecf attempt to load texture using sfml-graphics; not building on linux 2012-09-20 00:49:17 -04:00
josh 8d2a03c4c1 ignore tags file 2012-09-19 23:03:08 -04:00
josh d1b6d15afa lighten hex tile model 2012-09-17 22:46:24 -04:00
josh b739bed248 add sky 2012-09-17 22:41:59 -04:00
josh d5301b6d6c add Player::hover 2012-09-17 21:08:11 -04:00
josh 41b06a1de7 fix link errors on Windows 2012-09-17 19:29:00 -04:00
josh 49b91ec088 draw red player point on overlay map 2012-09-16 15:45:19 -04:00
josh 6f0aa56976 move and rotate overlay map with player 2012-09-16 14:22:06 -04:00
josh 23b4177962 draw tile borders in overlay map 2012-09-16 14:13:00 -04:00
josh c095df40d4 increase default client resolution 2012-09-16 14:05:24 -04:00
josh 728fe2dc14 missing Z coordinate in overlay_hex_attributes 2012-09-16 14:03:14 -04:00
josh 1378353226 attempt to draw overlay map - strange results 2012-09-16 13:47:48 -04:00
josh ca50407d90 make GLMatrix::to_uniform() const 2012-09-16 12:39:42 -04:00
josh 932b0b55f6 remove scale uniform from shaders 2012-09-15 20:53:14 -04:00
josh a1a81d66e1 add GLProgram::uniform() 2012-09-15 20:35:48 -04:00
josh 05dc0b021f import obj shader changes into obj_tex 2012-09-15 08:43:59 -04:00
josh c7af7f8f2f rename shaders 2012-09-15 08:43:59 -04:00
josh ac79196325 getting ready to draw a map overlay 2012-09-14 00:05:26 -04:00
josh 84aecf957c draw each tile with its own size 2012-09-13 23:47:48 -04:00
josh 89fc42251f create buffers for overlay hex tiles 2012-09-13 23:43:04 -04:00
josh ab65139951 only determine uniform locations once 2012-09-13 23:16:12 -04:00
josh 56fb845630 chmod -x some source files 2012-09-13 22:57:00 -04:00
josh 0e9e54bc7a move OpenGL/SFML code to Client-gl.cc 2012-09-13 22:55:25 -04:00
josh 013f0f30ab Map is an array of HexTiles 2012-09-11 23:13:33 -04:00
josh 3bcf26fc20 scale down player size and move speed 2012-09-11 22:58:46 -04:00
josh be67a414db draw hex tiles for map tiles 2012-09-11 22:52:32 -04:00
josh 10bb7f6042 add hex-tile model 2012-09-11 22:29:15 -04:00
josh aa52be8801 HexTile cleanup 2012-09-11 19:18:43 -04:00
josh 46c9a81c11 use gl3w instead of glew; render map with shaders 2012-09-11 19:16:08 -04:00
josh 2569e3a007 fix GLMatrix::rotate() bug 2012-09-11 19:06:44 -04:00
josh 8d0d11bc3b add GLBuffer::bind() and GLProgram::use() 2012-09-11 19:05:18 -04:00
josh 386d012ff7 small fragment shader tweak 2012-09-10 23:26:30 -04:00
josh eb0a24b8d4 fix normal_i calculation 2012-09-10 23:24:52 -04:00
josh cfa2850292 positioning with shaders working, normals not 2012-09-10 23:14:02 -04:00
josh 4a6d38ddb9 add projection and modelview matrices to obj shader 2012-09-10 21:29:11 -04:00
josh fb749eef11 make scons quieter 2012-09-10 21:25:16 -04:00
josh 05dfd6f8a7 add look_at() and built-in stack to GLMatrix 2012-09-10 21:20:59 -04:00
josh a9c99fbe4a build with debugging information for now 2012-09-10 21:04:02 -04:00
josh f77df195e0 simpler HexTile::point_within() 2012-09-10 21:04:02 -04:00
josh 433d702096 use #define for HexTile 2012-09-09 23:56:00 -04:00
josh 19b3a79f33 add HexTile class 2012-09-09 23:25:48 -04:00